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Combat Guide: Difference between revisions

From Melvor Idle
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=Introduction=
=Introduction=


This guide is meant to replace the great, but outdated, [[Gear Progression]] guide written by Tim Feels. Much of the content will be adapted from his work and updated to match the current state of the end game.
This guide is meant to replace the great, but outdated, [[Gear Progression]] guide written by Tim Feels. Much of the content will be adapted from his work and updated to match the current state of the end game. It was written by TheAlpacalypse#8105 and Verisimilitude#0001 on Discord.


As stated there, this guide will not give you DR requirements for Dungeons (though it will give recommended gear), nor will it give you the most efficient level paths. With the current amount of content in the game, we highly recommend using the excellent Combat Simulator browser extension for measuring the optimal XP/hr rates for whichever combat style you are using.
As stated there, this guide will not give you DR requirements for Dungeons (though it will give recommended gear), nor will it give you the most efficient level paths. With the current amount of content in the game, we highly recommend using the excellent Combat Simulator browser extension for measuring the optimal XP/hr rates for whichever combat style you are using.


The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your Tidal Edge from greed really sucks.
The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks.


There are now a multitude of skills that provide useful resources to combat. To summarize:
There are now a multitude of skills that provide useful resources to combat. To summarize: