Anonymous

Combat Triangle: Difference between revisions

From Melvor Idle
Added a note about Adventure mode, updated the version
m (typo fixing!)
(Added a note about Adventure mode, updated the version)
Line 1: Line 1:
{{V|0.18.2}}
{{V|0.19}}


The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
Line 15: Line 15:
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.


The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon|Adventure}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.


==Bonuses==
==Bonuses==