165
edits
Line 56: | Line 56: | ||
==== Specials and passives ==== | ==== Specials and passives ==== | ||
Besides stats, equipment can also have special attacks or passive effects. | Besides stats, equipment can also have [[special attacks]] or passive effects. | ||
Special attacks have a percentage of triggering when in combat, and will replace a standard attack. | Special attacks have a percentage of triggering when in combat, and will replace a standard attack. | ||
Line 62: | Line 62: | ||
Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs | Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs | ||
on staffs and wands and slayer area effect negation of slayer gear. | on staffs and wands and slayer area effect negation of slayer gear. | ||
Very important here is the chance for double drops, as given by a | Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming dungeons. | ||
== Melee gear progression == | == Melee gear progression == |
edits