Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
actual fix to into the mist problem
(Added override for afflicted monsters for Into the Mist)
(actual fix to into the mist problem)
Line 570: Line 570:
       local name = monster.name
       local name = monster.name
       if monsterID == 51 then name = 'Spider2' end
       if monsterID == 51 then name = 'Spider2' end
       if monsterID ~= 0 then
       if monsterID ~= 1 then
        --Special handling for Into the Mist
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
         tableTxt = tableTxt..'||'..p.getMonsterCombatLevel(name)
         tableTxt = tableTxt..'||'..p.getMonsterCombatLevel(name)
Line 579: Line 578:
         tableTxt = tableTxt..'||'..monsterCounts[monsterID]
         tableTxt = tableTxt..'||'..monsterCounts[monsterID]
       else
       else
        --Special handling for Into the Mist
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Random Afflicted Monster', nolink=true, img='Question'})
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Random Afflicted Monster', nolink=true, img='Question'})
         tableTxt = tableTxt..'||data-sort-value="0"|?'
         tableTxt = tableTxt..'||data-sort-value="0"|?'