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Hardcore Combat Only: Difference between revisions

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{{V|0.17.0}}
{{V|0.17.0}}


'''{{PAGENAME}}''' (HCCO) is a community challenge gamemode, where a player's Character is only allowed to use combat skills in {{Icon|Hardcore}} mode. This means the player will only be allowed to level [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]].
'''{{PAGENAME}}''' (HCCO) is a community challenge gamemode, where a player's Character is only allowed to use combat skills in {{Icon|Hardcore}} mode. This means the player will only be allowed to level {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Hitpoints}}, {{Skill|Ranged}}, {{Skill|Magic}}, {{Skill|Prayer}}, and [[Slayer]].


The entire gameplay consists of fighting enemies in different areas, and trying to reach end-game bosses, without ever touching any of the non-combat skills.
The entire gameplay consists of fighting enemies in different areas, and trying to reach end-game bosses, without ever touching any of the non-combat skills.
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* Harder penalties for being on the weak corner of [[Combat Triangle]].
* Harder penalties for being on the weak corner of [[Combat Triangle]].


To regain [[Hitpoints]], our choices are very limited:
To regain {{Skill|Hitpoints}}, our choices are very limited:
* Consuming food, gained from monster loot:
* Consuming food, gained from monster loot:
** [[Potatoes]] from [[Plant]]
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}}
** [[Salmon]], [[Lobster]], and [[Shark]] from [[Sweaty Monster]], [[Wet Monster]], and [[Moist Monster]]
** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}}
** [[Trout]] from [[Raging Horned Elite]]
** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}}
* [[Ancient Sword]] with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* [[Fervor]] aurora, with 5/10/15% healing of damage done.
* [[Fervor I]] auroras, with 5/10/15% healing of damage done.


===Known alternatives===
===Known alternatives===
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Some people play alternative versions of this gamemode.
Some people play alternative versions of this gamemode.


One of these gamemodes includes limiting themselves to the starting 12 bank slots. Another style allows using some non-combat skills, but none of the gathering-skills. This means they can't use [[Woodcutting]], [[Fishing]], [[Mining]], [[Farming]], but they can use the resources they gain from killing enemies. As a note, they will not be able to level [[Firemaking]], as there is no way to obtain wood without [[Woodcutting]].
One of these variants (called 12 Bank Slots or 12B) includes limiting themselves to the starting 12 bank slots. Another style allows using some non-combat skills, but none of the gathering-skills. This means they can't use {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Mining}}, {{Skill|Farming}}, but they can use the resources they gain from killing enemies. As a note, they will not be able to level {{Skill|Firemaking}}, as there is no way to obtain wood without {{Skill|Woodcutting}}.


==Starting out==
==Starting out==