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Module:Items: Difference between revisions

From Melvor Idle
Added getWeaponAttackType
(Added support for stab/slash/block bonuses)
(Added getWeaponAttackType)
Line 24: Line 24:
   local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
   local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
   local item = p.getItem(ItemName)
   local item = p.getItem(ItemName)
   if item ~= nil then
   if item == nil then
     local result = item[StatName]
     return "ERROR: No item named "..ItemName.." exists in the data module"
    --Special Overrides:
  end
    if StatName == 'stabBonus' then
  local result = item[StatName]
      if item.attackBonus == nil then  
  --Special Overrides:
        result = nil
  if StatName == 'stabAttackBonus' then
      else
    if item.attacBonus == nil then  
        result = item.attackBonus[1]
      result = nil
      end
    else
    elseif StatName == 'slashBonus' then
      result = item.attackBonus[1]
      if item.attackBonus == nil then  
    end
        result = nil
  elseif StatName == 'slashAttackBonus' then
      else
    if item.attackBonus == nil then  
        result = item.attackBonus[2]
      result = nil
      end
    else
    elseif StatName == 'blockBonus' then
      result = item.attackBonus[2]
      if item.attackBonus == nil then  
    end
        result = nil
  elseif StatName == 'blockAttackBonus' then
      else
    if item.attackBonus == nil then  
        result = item.attackBonus[3]
      result = nil
      end
    else
      result = item.attackBonus[3]
     end
     end
  end
  if result == nil and ZeroIfNil then result = 0 end
  return result
end


 
function p.getWeaponAttackType(frame)
     if result == nil and ZeroIfNil then result = 0 end
  local itemName = frame.args ~= nil and frame.args[1] or frame
     return result
  local item = p.getItem(itemName)
  if item == nil then
     return "ERROR: No item named "..ItemName.." exists in the data module"
  end
  if item.type == 'Weapon' then
    return Icons.Icon({'Melee'})
  elseif item.type == 'Ranged Weapon' then
    return Icons.Icon({'Ranged', type='skill'})
  elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
     return Icons.Icon({'Magic', type='skill'})
   else
   else
     return "ERROR: No item named "..ItemName.." exists in the data module"
     return "Invalid"
   end
   end
end
end


return p
return p