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Mastery: Difference between revisions

From Melvor Idle
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[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
Each skill action has a Mastery Level associated with it that gains experience each time that skill action is performed. The Mastery Levels earned give bonuses to that specific action. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards {{ItemIcon|Iron Dagger}} Mastery Level. When an action fails, like burning [[Food]], catching junk while [[fishing]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, no mastery experience will be given. Lighting fires for {{Skill|Cooking}} and {{Skill|Firemaking}} will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
Each skill action has a Mastery Level associated with it that gains experience each time that skill action is performed. The Mastery Levels earned give bonuses to that specific action. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards {{ItemIcon|Iron Dagger}} Mastery Level. When an action fails, like burning [[Food]], catching junk while [[fishing]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, no mastery experience will be given. Lighting fires for {{Skill|Cooking}} and {{Skill|Firemaking}} will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
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