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The gp rate, <math> R_{gp} </math> was calculated by finding the profit, <math> P </math> from performing 1 platebody smithing action, and dividing by the total time, <math> T_{tot} </math>, required to perform that action. Note that this is the per second rate, and must be multiplied by 3600 to obtain the hourly rate. | The gp rate, <math> R_{gp} </math> was calculated by finding the profit, <math> P </math> from performing 1 platebody smithing action, and dividing by the total time, <math> T_{tot} </math>, required to perform that action. Note that this is the per second rate, and must be multiplied by 3600 to obtain the hourly rate. | ||
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==== Smithing Time ==== | ==== Smithing Time ==== | ||
The smithing time is simply the time it takes to complete one smithing action. <math> T_{smith} = 2s </math>. | The smithing time is simply the time it takes to complete one smithing action. <math> T_{smith} = 2s </math>. | ||
==== Bonuses ==== | |||
<math> | |||
B_s = | |||
\begin{cases} | |||
1 & \text {if signet is not equipped} \\ | |||
1.1 & \text {if signet is equipped} | |||
\end{cases} | |||
</math> | |||
<math> | |||
B_m = | |||
\begin{cases} | |||
1 & \text {if mining gloves are not equipped} \\ | |||
2 & \text {if mining gloves is equipped} | |||
\end{cases} | |||
</math> | |||
<math> | |||
B_g = | |||
\begin{cases} | |||
0.01 & \text {if gem gloves are not equipped} \\ | |||
1 & \text {if gem gloves are equipped} | |||
\end{cases} | |||
</math> | |||
==== Smelting Time ==== | ==== Smelting Time ==== | ||
First, the number of smelting actions required, <math> N_{smelt} </math> is calculated by dividing the average number of ingredients to perform one platebody action, <math> I_{smith} </math>, by the average quantity of bars produced by one smelting action, <math> Q_{smelt} </math>. | First, the number of smelting actions required, <math> N_{smelt} </math> is calculated by dividing the average number of ingredients to perform one platebody action, <math> I_{smith} </math>, by the average quantity of bars produced by one smelting action, <math> Q_{smelt} </math>. | ||
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<math> | <math> | ||
Q_{smelt} = | Q_{smelt} = B_s \left ( 1 + 0.1 \left \lfloor \frac {M_{smelt}+10}{20} \right \rfloor \right ) | ||
</math> | </math> | ||
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<math> | <math> | ||
Q_{do} = | Q_{do} = B_mB_s \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right) | ||
</math> | </math> | ||
<math> | <math> | ||
Q_{ro} = | Q_{ro} = B_mB_s\left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right) | ||
</math> | </math> | ||
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Additionally, the quantity of ore per mining action is increased by one: | Additionally, the quantity of ore per mining action is increased by one: | ||
<math> | <math> | ||
Q_{co} = | Q_{co} = B_mB_s \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right) + 1 | ||
</math> | </math> | ||
Finally the average time to perform a mining action is calculated. This is dependent on the respawn time of the ore, R_{o}, the effective ore health, H_o, and the pickaxe bonus speed (0.5 for dragon), <math> P_{bs} </math>. | Finally the average time to perform a mining action is calculated. This is dependent on the respawn time of the ore, R_{o}, the effective ore health, <math>H_o</math>, and the pickaxe bonus speed (0.5 for dragon), <math> P_{bs} </math>. | ||
<math> T_o = \frac {3(1-P_{bs})H_o+R_o}{H_o} </math> | <math> T_o = \frac {3(1-P_{bs})H_o+R_o}{H_o} </math> | ||
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<math> Q_{gem} = | <math> Q_{gem} = | ||
B_g \left ( N_{do} + N_{ro} + N_{co} \right ) | |||
</math> | </math> | ||
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<math> | <math> | ||
S_{diam} = | S_{diam} = B_s \frac {2S_{luck}}{I_{luck}} | ||
\frac { | |||
</math> | </math> | ||
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<math> | <math> | ||
Q_{smith} = | Q_{smith} = B_s \left ( 1 + 0.1 \left \lfloor \frac {M_{smith}+10}{20} \right \rfloor \right ) | ||
</math> | </math> |