Page history
4 May 2024
4 April 2024
27 March 2024
20 March 2024
19 March 2024
Add function to grab item value (sellsfor) based on item name or item object
+294
hasCombatStats: More robust Summoning familiar check
+51
Add exception to prevent summoningMaxhit from being seen as a combat stat for Familiars
+375
5 March 2024
11 September 2023
10 September 2023
_getOtherItemBoxText: Add max hit for Summoning familiars
+260
_getOtherItemBoxText: Amend links to equipment pages
−120
8 September 2023
getEquipRequirementRow: Fix retrieval of namespace
−5
getEquipRequirements: Support AoD (and other namespaces) for 'Completion' requirement type
−63
19 April 2023
Hotfix
m−8
getStatChangeString: Move from Module:Items/ComparisonTables to make available to other modules
+2,339
18 March 2023
27 January 2023
Added p._getItemEquipSlot (for use with the DR table I'm adding to Items/ComparisonTables
+346
Added p._canItemUseSlot
+334
12 January 2023
Slightly changed formatting on provided runes
−6
Added Runes Provided to the list of things the Other Item Box Text generates
+543
27 December 2022
15 December 2022
6 December 2022
30 November 2022
slight tweak to formatting of passive header
m−3
added a note that an item is passive in the description
+220
18 November 2022
12 November 2022
10 November 2022
8 November 2022
Swapped the getExpansionIcon function to using a new function in Icons
−156
Added p.getExpansionIcon
+527
30 October 2022
Fixed "other" -> Equip Requirements
+13
Fixed a typo in formatting
Fixed some formatting on the weapon & armour stat blocks
+81
Made the Equip Requirements section more flexible. Hopefully
+2,296
Removed Slayer XP bonus from the weapon table too.
−144
Removed Bonus Slayer XP from the AutoArmourStatsBox
−272
_getOtherItemBoxText: Correct special attack chances when an item level chance override exists
+229
26 October 2022
_getOtherItemBoxText: Add link for Consumable slot
+45
_getItemStat: Fix silly mistake with default attackSpeed value
−4
_getItemStat: Use default attack speed for weapons without the attackSpeed property
+224
_getItemCategories: Use same logic as _getItemStat for item category
+51
_getItemStat: Special handling for category
+167
_getOtherItemBoxText: Lazy adjustment for Augite special attack descriptions
+71