Module:Sandbox/GameDataTest
From Melvor Idle
Documentation for this module may be created at Module:Sandbox/GameDataTest/doc
-- Testing & benchmarking alternative to current
local p = {}
local GameData1 = mw.loadData('Module:Sandbox/GameData/data')
local GameData2 = mw.loadData('Module:Sandbox/GameData/data2')
-- Combine data into a single object
local GameData = {}
for _, data in ipairs({GameData1, GameData2}) do
for entityType, entityData in pairs(data) do
GameData[entityType] = entityData
end
end
function p.benchmarkCurrentData()
local startTime = os.clock()
local GameData1 = mw.loadData('Module:GameData/data')
local GameData2 = mw.loadData('Module:GameData/data2')
-- Combine data into a single object
local GameData = {}
for _, data in ipairs({GameData1, GameData2}) do
for entityType, entityData in pairs(data) do
GameData[entityType] = entityData
end
end
local endTime = os.clock()
return 'Completed, took ' .. (endTime - startTime) .. ' seconds'
end
function p.benchmarkAlternativeData()
local startTime = os.clock()
local GameData1 = mw.loadJsonData('Module:Sandbox/GameData/data.json')
local GameData2 = mw.loadJsonData('Module:Sandbox/GameData/data2.json')
-- Combine data into a single object
local GameData = {}
for _, data in ipairs({GameData1, GameData2}) do
for entityType, entityData in pairs(data) do
GameData[entityType] = entityData
end
end
local endTime = os.clock()
return 'Completed, took ' .. (endTime - startTime) .. ' seconds'
end
return p