What to level first: Difference between revisions

m
removed the warnings and updated the blurb about township
(rendered page "outdated" since it... is, and new players will be confused by the conflicting disclaimer and up to date messages)
m (removed the warnings and updated the blurb about township)
Line 1: Line 1:
{{V|1.0}}
{{V|1.2}}
 
{{Disclaimer|This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes (such as {{Skill|Township}}) included in the update that change the early game. Follow the guide at your discretion}}


=== Introduction ===
=== Introduction ===
Line 10: Line 8:
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].


Notice that the guide is missing instructions for {{Skill|Township}}, which despite its high learning curve, can be a great source of {{Icon|GP}} income for a new account (through taxation via [[Town Hall]]s), as well as enabling buyable pets (like {{Icon|Ace|type=pet}}) and hats (like {{ItemIcon|Clown Hat}}) that can work across many skills simultaneously.
Notice that the guide is missing instructions for {{Skill|Township}}, which can be a great source of {{Icon|GP}} income and other resources through the Trader, as well as enabling buyable pets (like {{Icon|Ace|type=pet}}) and hats (like {{ItemIcon|Clown Hat}}) that can work across many skills simultaneously. With the version 1.2 update, Township is no longer "fail-able" and is now entirely passive with only minimal player input; it is recommended to play with this skill at your own pace and in whichever way you like.


=== Steps ===
=== Steps ===
587

edits