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Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination. | |||
Enjoy! | |||
This | === Goal of this Guide === | ||
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles. | |||
The guide was inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post]. | |||
=== Steps | === Why not to use this guide? === | ||
There are many reasons that this guide may not be useful: | |||
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive. | |||
* Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts. | |||
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]: | |||
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]]. | |||
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]]. | |||
=== Before you start === | |||
In general: | |||
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week. | |||
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more! | |||
* You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time. | |||
* Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics. | |||
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break. | |||
== Steps == | |||
# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}}) | # Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}}) | ||
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#* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth. | #* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth. | ||
#** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy. | #** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy. | ||
# Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} Tablets until about {{SkillReq|Summoning| | # Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} Tablets until about {{SkillReq|Summoning|5}}. | ||
#* We will use these Tablets in {{Skill|Woodcutting}} to further level {{ | #* We will use these Tablets in {{Skill|Woodcutting}} to further level to around {{SkillReq|Summoning|10}} to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] for Fishing later on. You can see all possible {{Skill|Summoning|Synergies}} here. | ||
#* Summoning can | #* Summoning is a very {{GP}} expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning. | ||
# Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} Tablets equipped, until 5 more {{Icon|Ent|type=mark|Marks of the Ent}} have been discovered, making your {{Icon|Ent|type=mark|Mark of the Ent}} level 2, enabling one half of the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} synergy. | # Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} Tablets equipped, until 5 more {{Icon|Ent|type=mark|Marks of the Ent}} have been discovered, making your {{Icon|Ent|type=mark|Mark of the Ent}} level 2, enabling one half of the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} synergy. | ||
#* No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Tablet}} equipped that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action. | #* No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Tablet}} equipped that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action. | ||
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#* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses. | #* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses. | ||
#* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page. | #* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page. | ||
=== Where next? === | |||
At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}. | At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}. |
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