What to level first: Difference between revisions

m
specify that ARoM is +7% MXp so it doesn't get confused with ARoS' +8% XP bonus
(→‎Steps: grammar/wording. also correct special catch rate and mention Astrology special catch rate modifiers. adjust seahorse synergy suggestion)
m (specify that ARoM is +7% MXp so it doesn't get confused with ARoS' +8% XP bonus)
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# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.


At this point, you have both Ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.


The choices on what path to take next start to open up, some suggestions are:
The choices on what path to take next start to open up, some suggestions are:
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