What to level first: Difference between revisions

no edit summary
(Undo revision 67721 by Seravin (talk))
Tag: Undo
No edit summary
Line 1: Line 1:
{{V|1.2}}
{{V|1.2}}


=== Introduction ===
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting.
This page presents one possible way to start your Melvor journey. Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


This guide is not intended for casual players or players looking to find their own way through the game. The goal of this guide is to give players a helping hand in the early stages of the game by introducing them to more intermediate concepts of the game and some inter-skill synergies. Please keep in mind that this guide is NOT intended to be the most efficient way to do things. ''There is no right or wrong way to progress in the game''. Therefore, new players are heavily encouraged to try a larger diversity of [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics.
Enjoy!


This page was originally inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
=== Goal of this Guide ===
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.


=== Steps ===
The guide was inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
 
=== Why not to use this guide? ===
Melvor Idle is about the journey not the destination. There are many reasons that this guide may not be useful:
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
* If you have a preferred play-style. For example, combat is fun! So go ahead and give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items.
* Do you have a preferred play-style? Or game-mode? For example, {{AoD}} [[Ancient Relics]] is really fun, but this guide will not help you.
* The steps outlines are intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. If you are playing {{Icon|Adventure|nolink=true}} game-mode then instead, please refer to [[Adventure/Guide]].
 
=== Before you start ===
In general:
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a god once you have completed all of the steps below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more.
* The steps outlines will typically many days and weeks to complete, so feel free to deviate from the guide as you necessary.
* Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics.
* Off-line progress is capped to 24-hours, and so once you start out, you will likely need to keep the game running or actively check in on progress regularly.
 
== Steps ==


# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
Line 110: Line 127:
#* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
#* {{Icon|Mastery}} Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
#* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page.
#* Many {{Skill|Astrology|notext=true|nolink=true}} {{Icon|Mastery}} Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the {{Skill|Astrology|notext=true|nolink=true}} [[Astrology#Constellations|Astrology]] page.
=== Where next? ===


At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
432

edits