Volcanic Cave/Guide: Difference between revisions

m
→‎Melee: Add simulators links. Reorder table a bit
m (→‎Why clear Volcanic Cave?: Explain ancient magicks.)
m (→‎Melee: Add simulators links. Reorder table a bit)
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{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}.
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build.


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
| {{ItemIcon|(G) Dragon Boots}}
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
| 6%
|-
|-
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| {{ItemIcon|Sunset Rapier}}  
| {{ItemIcon|Sunset Rapier}}  
| 0%
| 0%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
|-
! Total
! Total
764

edits