Volcanic Cave/Guide: Difference between revisions

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→‎Melee: Update a melee build to have a Sunset Rapier and Sandstorm Ring
m (Add conclusion)
m (→‎Melee: Update a melee build to have a Sunset Rapier and Sandstorm Ring)
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{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  


Below is the melee loadout that requires {{Icon|Hitpoints|qty=810|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout because it hangs 2 HP away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}.
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}.


{| class="wikitable"  
{| class="wikitable"  
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| 2%
| 2%
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Sandstorm Ring}}
| 1%
| 0%
|-
|-
| Any {{Icon|Melee}}  
| {{ItemIcon|Sunset Rapier}}  
| 0%
| 0%
|-
|-
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