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All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br> | All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br> | ||
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https:// | If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build. | ||
====Melee==== | ====Melee==== | ||
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | {{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | ||
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https:// | Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time. | ||
Lower tiers of armor may be used if HP/DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | ||
With sufficient accuracy rating, {{ItemIcon|Miolite Shield}} may be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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===Weapon Choice=== | ===Weapon Choice=== | ||
This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill. | |||
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. | |||
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]) | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- class="headerRow-0" | ||
! | ! Weapon | ||
! Adjusted | ! Adjusted Chests per Hour | ||
! Potential Chests per Hour | |||
! Buff compared to previous | |||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| | | 3.8 | ||
| 20+ | |||
| 0% | |||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| | | 7.6 | ||
| 24+ | |||
| 20% | |||
|- | |||
| {{ItemIcon|Dragon Claw}} | |||
| 8 | |||
| 26.3+ | |||
| 9% | |||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| | | 8.16 | ||
| | | 26.2+ | ||
| | | 0% | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| | | 9.6 | ||
| 31.4+ | |||
| 19% | |||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 5. | | 10 | ||
| 34.7+ | |||
| 10% | |||
|- | |||
| {{Icon|Slicing Winds|type=spell}} | |||
| 23.5 | |||
| 25.8 | |||
| 0% | |||
|- | |- | ||
| {{Icon| | | {{Icon|Icicle Volley|type=spell}} | ||
| | | 18.1 | ||
| 28.3+ | |||
| 0% | |||
|} | |} | ||
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times. | |||
The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Gear Options=== | ===Gear Options=== | ||
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| {{ItemIcon|Ring of Blade Echoes}} | | {{ItemIcon|Ring of Blade Echoes}} | ||
| Powerful melee dps increase, costs more prayer/potions per hit. | | Powerful melee dps increase, costs more prayer/potions per hit. | ||
|- | |||
| {{ItemIcon|Ring of Spirit Power}} | | {{ItemIcon|Ring of Spirit Power}} | ||
| Powerful magic dps increase, does not affect Ancient Magicks. | | Powerful magic dps increase, does not affect Ancient Magicks. | ||
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== Conclusion == | == Conclusion == | ||
The suggested order of actions is as follows: | The suggested order of actions with the LEAST effort put into support skills is as follows: | ||
# Get {{ItemIcon|Sunset Rapier}}, | # Get the {{ItemIcon|Sunset Rapier}}, | ||
# Get {{ItemIcon|Sandstorm Ring}}, | # Get the {{ItemIcon|Sandstorm Ring}}, | ||
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee, | # Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee, | ||
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. | # Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. | ||
{{CombatNav|Guide}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
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