Volcanic Cave/Guide: Difference between revisions

(→‎100-Volcanoes Magic: rewrote ancient magick section with correct hp/dr values, added accuracyrating recommendations, and added some more information)
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All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br>
All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br>
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.


====Melee====
====Melee====
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
 
Lower tiers of armor may be used if HP/DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels.


{{Equipment/Recommended
{{Equipment/Recommended
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Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
With sufficient accuracy rating, {{ItemIcon|Miolite Shield}} may be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.


{{Equipment/Recommended
{{Equipment/Recommended
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===Weapon Choice===
===Weapon Choice===
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.
{{SpoilerBox|text=
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br>
In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.  
This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.  


All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.  
|title=Details|color=default}}
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])


{| class="wikitable"  
{| class="wikitable"  
|-
|- class="headerRow-0"
! Build
! Weapon
! Adjusted clears per hour
! Adjusted Chests per Hour
! Potential Chests per Hour
! Buff compared to previous
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 2.7
| 3.8
| 20+
| 0%
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 4.5
| 7.6
| 24+
| 20%
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
| 9%
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 4.6
| 8.16
|-
| 26.2+
| {{ItemIcon|Dragon Claw}}
| 0%
| 4.9
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 5.2
| 9.6
| 31.4+
| 19%
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 5.4
| 10
| 34.7+
| 10%
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
| 0%
|-
|-
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}
| {{Icon|Icicle Volley|type=spell}}
| 11.9
| 18.1
| 28.3+
| 0%
|}
|}


It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcanic}} in this case.
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.  


It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.
The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.


===Gear Options===
===Gear Options===
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|-
|-
| {{ItemIcon|Sandstorm Ring}}
| {{ItemIcon|Sandstorm Ring}}
| Insane clear speed buff for Melee
| Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Silver Diamond Ring}}
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|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
|-
| {{ItemIcon|Ring of Wealth}}
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
|-
| {{ItemIcon|Gold Sapphire Ring}}
| {{ItemIcon|Ring of Blade Echoes}}
| 30 reflect to clear the dungeon a bit faster
| Powerful melee dps increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic dps increase, does not affect Ancient Magicks.
|}
|}


== Conclusion ==
== Conclusion ==
The suggested order of actions is as follows:
The suggested order of actions with the LEAST effort put into support skills is as follows:
# Get {{ItemIcon|Sunset Rapier}},  
# Get the {{ItemIcon|Sunset Rapier}},  
# Get {{ItemIcon|Sandstorm Ring}},
# Get the {{ItemIcon|Sandstorm Ring}},
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}.
 


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