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(→100-Volcanoes Magic: rewrote ancient magick section with correct hp/dr values, added accuracyrating recommendations, and added some more information) |
(→Conclusion: surge aurora bad) |
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===Weapon Choice=== | ===Weapon Choice=== | ||
This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill. | |||
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. | |||
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]) | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- class="headerRow-0" | ||
! | ! Weapon | ||
! Adjusted | ! Adjusted Chests per Hour | ||
! Potential Chests per Hour | |||
! Buff compared to previous | |||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| | | 3.8 | ||
| 20+ | |||
| 0% | |||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| | | 7.6 | ||
| 24+ | |||
| 20% | |||
|- | |||
| {{ItemIcon|Dragon Claw}} | |||
| 8 | |||
| 26.3+ | |||
| 9% | |||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| | | 8.16 | ||
| | | 26.2+ | ||
| | | 0% | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| | | 9.6 | ||
| 31.4+ | |||
| 19% | |||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 5. | | 10 | ||
| 34.7+ | |||
| 10% | |||
|- | |||
| {{Icon|Slicing Winds|type=spell}} | |||
| 23.5 | |||
| 25.8 | |||
| 0% | |||
|- | |- | ||
| {{Icon| | | {{Icon|Icicle Volley|type=spell}} | ||
| | | 18.1 | ||
| 28.3+ | |||
| 0% | |||
|} | |} | ||
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times. | |||
The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Gear Options=== | ===Gear Options=== | ||
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|- | |- | ||
| {{ItemIcon|Sandstorm Ring}} | | {{ItemIcon|Sandstorm Ring}} | ||
| | | Solid DPS increase for Melee, falls off in power if using enough buffs from other skills. | ||
|- | |- | ||
| {{ItemIcon|Silver Diamond Ring}} | | {{ItemIcon|Silver Diamond Ring}} | ||
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|- | |- | ||
| {{ItemIcon|Aorpheat's Signet Ring}} | | {{ItemIcon|Aorpheat's Signet Ring}} | ||
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money | | 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money. | ||
|- | |- | ||
| {{ItemIcon|Ring of Wealth}} | | {{ItemIcon|Ring of Wealth}} | ||
| 7% chance to double {{ItemIcon|Elite Chest}} | | 7% chance to double {{ItemIcon|Elite Chest}}. | ||
|- | |||
| {{ItemIcon|Ring of Blade Echoes}} | |||
| Powerful melee dps increase, costs more prayer/potions per hit. | |||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Ring of Spirit Power}} | ||
| | | Powerful magic dps increase, does not affect Ancient Magicks. | ||
|} | |} | ||
== Conclusion == | == Conclusion == | ||
The suggested order of actions is as follows: | The suggested order of actions with the LEAST effort put into support skills is as follows: | ||
# Get {{ItemIcon|Sunset Rapier}}, | # Get the {{ItemIcon|Sunset Rapier}}, | ||
# Get {{ItemIcon|Sandstorm Ring}}, | # Get the {{ItemIcon|Sandstorm Ring}}, | ||
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee, | # Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee, | ||
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} | # Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
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