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Volcanic Cave/Guide: Difference between revisions

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{{V|1.0}}
{{V|1.0.2}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
=== TL;DR ===
# Get the {{ItemIcon|Sunset Rapier}},
# Get the {{ItemIcon|Sandstorm Ring}},
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.


===Why clear Volcanic Cave?===
===Why clear Volcanic Cave?===
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It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.


After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. Winds are good when your hit chance is not high; Ignite usually used to one-shot; Volley is used for everything else.
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br>
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br>
{{Icon|Ignite|type=spell}} is used to one-shot;<br>
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.


Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
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===Gear to idle===
===Gear to idle===


{{ZoneIcon|Volcanic Cave}} contains only {{Icon|Melee}} monsters. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} setups is unfeasible due to the [[Combat Triangle]] penalties.
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.


It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.


All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed.
All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br>
 
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.


====Melee====
====Melee====
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| 34%
| 34%
|}
|}


====100-Volcanoes Magic====
====100-Volcanoes Magic====
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! Total
! Total
| 37%
| 37%
|}
The [[Combat Simulator]] stats per hour are the following:
{| class="wikitable"
|-
| Prayer points
| 7182
|-
| {{ItemIcon|Whale (Perfect)|Whales}}
| 394.2
|-
| Runes
| 17050
|-
| Dungeon clears
| 38.79
|}
|}


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{{SpoilerBox|text=
{{SpoilerBox|text=
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 81 {{Skill|Hitpoints|HP}}.<br>
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br>
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
 
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.  
The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.  


The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <br>
All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])
<math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent, <br>
<math>9.75</math> is for {{Icon|Fire Surge|type=spell}}, <br>
<math>1.72</math> is for {{Icon|Weakening III|type=curse}}.
 
The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br>
<math>N_o</math> is the overall number of runes spent, <br>
<math>N_p</math> is the number of prayer points spent. The formula is the one of fishing the {{ItemIcon|Raw Skeleton Fish}} with all upgrades aside from {{Skill|Astrology}}. Please note that it's not the best way to acquire the prayer points. The rates are shown on the {{Skill|Prayer}} page.
|title=Details|color=default}}
|title=Details|color=default}}


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Build
! Raw clears per hour
! Adjusted clears per hour
! Time to get (95% confidence)
|-
! Adjusted clear time (s)
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 2.7
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 6.56
| 4.5
| instant
| 2525
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 7.04
| 4.6
| medium
|
|-
|-
| {{ItemIcon|Dragon Claw}}
| {{ItemIcon|Dragon Claw}}
| 7.07
| 4.9
| medium
|
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 8.505
| 5.2
| medium
| 1892
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 9.23
| 5.4
| long
| 1717
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 9.28
| fast
| 2302
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|100-Volcanoes}}
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}
| 38.79
| 11.9
| medium
| 440
|}
|}


The {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}} when requiring much more input in preparation.
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcanic}} in this case.


It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss.
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.


===Gear options===
===Gear options===
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The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.


=====Cape=====
=====Cape=====
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| You need to clear {{ZoneIcon|Volcanic Cave}} once
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
|}


=====Boots=====
=====Boots=====
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| {{SkillReq|Defence|40}}
| {{SkillReq|Defence|40}}
|}
|}


=====Ring=====
=====Ring=====
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|-
|-
| {{ItemIcon|Sandstorm Ring}}
| {{ItemIcon|Sandstorm Ring}}
| x1.5 clear speed on Melee
| Insane clear speed buff for Melee
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Silver Diamond Ring}}
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| 30 reflect to clear the dungeon a bit faster
| 30 reflect to clear the dungeon a bit faster
|}
|}


== Conclusion ==
== Conclusion ==
The suggested order of actions is as follows:
The suggested order of actions is as follows:
# {{ItemIcon|Sunset Rapier}},  
# Get {{ItemIcon|Sunset Rapier}},  
# {{ItemIcon|Sandstorm Ring}},
# Get {{ItemIcon|Sandstorm Ring}},
# 100 Volcanic clears as melee,
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# The rest of Volcanic clears as Ancient Magick.
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.


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[[Category:Guides]]
[[Category:Guides]]
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