Volcanic Cave/Guide: Difference between revisions

→‎Weapon choice: update the results with the equipped Sandstorm Ring
m (→‎Ring: reword)
(→‎Weapon choice: update the results with the equipped Sandstorm Ring)
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{{SpoilerBox|text=
{{SpoilerBox|text=
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 81 {{Skill|Hitpoints|HP}}.<br>
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 82 {{Skill|Hitpoints|HP}}.<br>
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
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The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br>
The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br>
<math>N_o</math> is the overall number of runes spent, <br>
<math>N_o</math> is the overall number of runes spent, <br>
<math>N_p</math> is the number of prayer points spent. The formula is the one of fishing the {{ItemIcon|Raw Skeleton Fish}} with all upgrades aside from {{Skill|Astrology}}. Please note that it's not the best way to acquire the prayer points. The rates are shown on the {{Skill|Prayer}} page.
<math>N_p</math> is the number of prayer points spent. The formula is the one of Alt.Magic/[[Blessed Offering]]. The gain rates of other ways are shown on the {{Skill|Prayer}} page.
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|title=Details|color=default}}


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|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 6.56
| 14.11
| instant
| instant
| 2525
| 895
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 7.04
| 14.7
| medium
| medium
|
| 833
|-
|-
| {{ItemIcon|Dragon Claw}}
| {{ItemIcon|Dragon Claw}}
| 7.07
| 15.3
| medium
| medium
|
| 813
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 8.505
| 16.5
| medium
| medium
| 1892
| 742
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 9.23
| 17.5
| long
| long
| 1717
| 799
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
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|}
|}


The {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}} when requiring much more input in preparation.
It should be noted that {{ItemIcon|Sandstorm Ring}} is vital for Melee to have such fast clear times. Without the Sandstorm Ring, only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}}.


It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss.
It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss.
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