V1.2: Difference between revisions

2,483 bytes added ,  8 September 2023
completed base 1.2 page, hotfixes next
(initial commit just so it's not a red link anymore)
 
(completed base 1.2 page, hotfixes next)
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== Game Update - v1.2.0 (3rd September 2023) ==
== Game Update - v1.2 (3rd September 2023) ==


This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023.
This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023.
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==== Breakdown of notification features ====
==== Breakdown of notification features ====
* Notifications will remain on screen and increment in value until it disappears, which resets the count.
* Notifications will remain on screen and increment in value until it disappears, which resets the count.
* Has a much more compact styling compared to the old notifications.
* Has a much more compact styling compared to the old notifications.
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=== New Quality of Life UI Additions ===
=== New Quality of Life UI Additions ===
* [EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability.
* [EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability.
* Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance.
* Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance.
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=== Other Additions / Changes ===
=== Other Additions / Changes ===
* Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside.
* Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside.
* Added new “Super Dark” mode which can be toggled in Settings.
* Added new “Super Dark” mode which can be toggled in Settings.
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==== {{Skill|Township}} General ====
==== {{Skill|Township}} General ====
* It is now possible to repair buildings if your population happens to fall below the requirements to build that tier due to building degradation.
* It is now possible to repair buildings if your {{TownshipIcon|Population}} happens to fall below the requirements to build that tier due to building degradation.


==== {{Skill|Township}} Buildings ====
==== {{Skill|Township}} Buildings ====
* Storage buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%.
* {{TownshipIcon|Storage}} buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%.
* Town Halls can now degrade again.
* {{TownshipIcon|Town Hall|Town Halls}} can now degrade again.
* Town Halls now also require 100k Bars, 50K Herbs & 50K Potions to construct.
* {{TownshipIcon|Town Hall|Town Halls|nolink=true}} now also require {{TownshipIcon|Bar|notext=true}} 100,000, {{TownshipIcon|Herbs|notext=true}} 50,0000 & {{TownshipIcon|Potions|notext=true}} 50,000 to construct.
* Increased Wood and Stone cost of Town Halls to 100K each.
* Increased {{TownshipIcon|Wood}} and {{TownshipIcon|Stone}} cost of {{TownshipIcon|Town Hall|Town Halls|nolink=true}} to 100,000 each.
* Trading Posts now require 5M GP each to construct.
* {{TownshipIcon|Trading Post|Trading Posts}} now require {{GP|5000000}} each to construct.
* Trading Posts also now require 2K Potions and Herbs to construct.
* {{TownshipIcon|Trading Post|Trading Posts|nolink=true}} also now require 2,000 {{TownshipIcon|Potions}} and {{TownshipIcon|Herbs}} to construct.


==== {{Skill|Township}} Modifiers ====
==== {{Skill|Township}} Modifiers ====
Increased/decreased building cost no longer affects GP cost of buildings, only Township resource costs.
* Increased/decreased building cost no longer affects GP cost of buildings, only {{Skill|Township|nolink=true}} resource costs.


==== Township Seasons ====
==== {{Skill|Township}} Seasons ====
Added +50% Repair Costs to Winter Season.
* Added +50% Repair Costs to {{TownshipIcon|Winter}} Season.
Added -25% Repair Costs to Spring Season.
* Added -25% Repair Costs to {{TownshipIcon|Spring}} Season.


==== Township Trader Consumables ====
==== Township Trader Consumables ====
* Fervor Scroll - Now decreases Target Damage Reduction by 4%, up from 2%
* {{ItemIcon|Fervor Scroll}} - Now decreases enemy [[Damage Reduction]] by 4%, up from 2%.
* Quick Burner Scroll - Now provides -2% FM Interval, up from -1%
* {{ItemIcon|Quick Burner}} - Now provides -2% {{Skill|Firemaking}} Interval, up from -1%.
* Quick Burner Scroll II - Now provides -5% FM Interval, up from -4%
* {{ItemIcon|Quick Burner II}} - Now provides -5% {{Skill|Firemaking|nolink=true}} Interval, up from -4%.
* Looter Pouch - Now provides +4% chance to double loot in Combat, up from +2%
* {{ItemIcon|Looter Pouch}} - Now provides +4% chance to double loot in {{Icon|Combat}}, up from +2%.
* Leather Crafter Scroll - Now provides +10% chance to double Leather/D-Hide in Crafting, up from +5%
* {{ItemIcon|Leather Crafter Scroll}} - Now provides +10% chance to double Leather/Dragonhide in {{Skill|Crafting}}, up from +5%.
* Burning Scroll Of Gold - Now provides +10% GP from FM, up from +5%
* {{ItemIcon|Burning Scroll Of Gold}} - Now provides +10% GP from {{Skill|Firemaking|nolink=true}}, up from +5%.
* Burning Scroll Of Gold II - Now Provides +20% GP from FM, up from +10%
* {{ItemIcon|Burning Scroll Of Gold II}} - Now Provides +20% GP from {{Skill|Firemaking|nolink=true}}, up from +10%.
* Gem Finder Scroll - Now provides +10% chance to locate a second gem, up from +5%
* {{ItemIcon|Gem Finder Scroll}} - Now provides +10% chance to locate a second gem, up from +5%.
* Slayer Deterer - Now provides +2% DR against Slayer Task ,up from +1%
* {{ItemIcon|Slayer Deterer}} - Now provides +2% Damage Reduction against {{Skill|Slayer}} Task, up from +1%.


==== Township Trader Boxes ====
==== {{Skill|Township}} Trader Boxes ====
* All boxes from Township now provide "Up to x" instead of always providing the maximum amount of an item.
* All boxes from {{Skill|Township|nolink=true}} now provide "up to X" instead of always providing the maximum amount of an item.
* All Boxes now require level 40/99/120 [Tier I / II / III] Township to purchase from the Trader.
* All Boxes now require level 40/99/120 [Tier I / II / III] {{Skill|Township|nolink=true}} to purchase from the Trader.
* All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement.
* All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement.
* All T1 Boxes now also require 40 tasks to be completed to purchase (Not casual tasks).
* All T1 Boxes now also require 40 tasks to be completed to purchase (not casual tasks).
* All T2 Boxes now also require 95 tasks to be completed to purchase (Not casual tasks).
* All T2 Boxes now also require 95 tasks to be completed to purchase (not casual tasks).
* {{TotH}} All T3 Boxes now also require 115 tasks to be completed to purchase (Not casual tasks).
* {{TotH}} All T3 Boxes now also require 115 tasks to be completed to purchase (not casual tasks).
* Potion Boxes now have an additional Hitpoints level requirement to purchase.
* {{ItemIcon|Potion Box I|notext=true}} Potion Boxes now have an additional {{Skill|Hitpoints}} level requirement to purchase.
* Herb Boxes now have an additional Herblore Level Requirement to purchase.
* {{ItemIcon|Bar Box I|notext=true}} Bar Boxes now have an additional {{Skill|Mining}} level requirement to purchase.
* Bar Boxes now have an additional Mining level requirement to purchase.
* {{ItemIcon|Herb Box I|notext=true}} Herb Boxes now have an additional {{Skill|Herblore}} Level Requirement to purchase.
* Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10".
* {{ItemIcon|Herb Box I|notext=true}} Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10".
* Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box.
* Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box.
* Potions in the Potion Boxes now provide up to 300, instead of 422.
* Potions in the {{ItemIcon|Potion Box I|notext=true}} Potion Boxes now provide up to 300, instead of 422.


==== Combat ====
==== Combat ====
* {{TotH}} Reduced the sale price of Vorloran gear to 250K / 500K / 750K / 1M / 1.5M for Gauntlets / Boots / Helmet / Platelegs / Platebody.
* {{TotH}} Reduced the sale price of Vorloran gear:
** {{ItemIcon|Vorloran Protector Gauntlets|notext=true}} {{ItemIcon|Vorloran Watcher Gauntlets|notext=true}} {{ItemIcon|Vorloran Devastator Gauntlets|notext=true}} Gauntlets now sell for {{GP|250000}}, down from {{GP|10000000}}.
** {{ItemIcon|Vorloran Protector Boots|notext=true}} {{ItemIcon|Vorloran Watcher Boots|notext=true}} {{ItemIcon|Vorloran Devastator Boots|notext=true}} Boots now sell for {{GP|500000}}, down from {{GP|15000000}}.
** {{ItemIcon|Vorloran Protector Helmet|notext=true}} {{ItemIcon|Vorloran Watcher Helmet|notext=true}} {{ItemIcon|Vorloran Devastator Helmet|notext=true}} Helmets now sell for {{GP|750000}}, down from {{GP|20000000}}.
** {{ItemIcon|Vorloran Protector Platelegs|notext=true}} {{ItemIcon|Vorloran Watcher Platelegs|notext=true}} {{ItemIcon|Vorloran Devastator Platelegs|notext=true}} Platelegs now sell for {{GP|1000000}}, down from {{GP|25000000}}.
** {{ItemIcon|Vorloran Protector Platebody|notext=true}} {{ItemIcon|Vorloran Watcher Platebody|notext=true}} {{ItemIcon|Vorloran Devastator Platebody|notext=true}} Platebodies now sell for {{GP|1500000}}, down from {{GP|35000000}}.


=== Bug Fixes ===
=== Bug Fixes ===
* Optimized game rendering functions to improve general performance throughout the game.
* Optimized game rendering functions to improve general performance throughout the game.
* Optimized how the game saves locally to improve general performance.
* Optimized how the game saves locally to improve general performance.
* Optimized mobile layout for Fishing.
* Optimized mobile layout for {{Skill|Fishing}}.
* Lots of fixes applied to translations.
* Lots of fixes applied to translations.
* Adjusted Combat equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip.
* Adjusted {{Icon|Combat}} equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip.
* Fixed visual only bug where Township displayed incorrect values for each building inside a Biome (Like population, happiness etc).
* Fixed visual only bug where {{Skill|Township}} displayed incorrect values for each building inside a [[Township#Biome]] (like [[Township#Population]], {{TownshipIcon|Happiness}}, etc).
* Fixed a bug where Township would not automatically update the UI for building requirements when increasing your Health.
* Fixed a bug where {{Skill|Township|nolink=true}} would not automatically update the UI for building requirements when increasing your [[Township#Health]].
* Fixed issue where Township Rewards are lost due to no bank space. Rewards will now always be added to your Bank regardless of Bank space.
* Fixed issue where {{Skill|Township|nolink=true}} Rewards are lost due to no Bank space. Rewards will now always be added to your Bank regardless of Bank space.
* Fixed issue where modifiers from Township buildings would not update correctly per tick
* Fixed issue where modifiers from {{Skill|Township|nolink=true}} [[Township#Buildings]] would not update correctly per tick.
* Fixed incorrect category tag for Township Skilling items that caused them to show up in certain bank searches.
* Fixed incorrect category tag for {{Skill|Township|nolink=true}} Skilling items that caused them to show up in certain bank searches.
* Fixed a casual task that incorrectly provided Smithing Skill XP as the reward instead of Township XP.
* Fixed a casual task that incorrectly provided {{Skill|Smithing}} Skill XP as the reward instead of {{Skill|Township|nolink=true}} XP.
* Fixed Alchemist Bag II being consumed upon potion use instead of charge use
* Fixed {{ItemIcon|Alchemists Bag II|Alchemist's Bag II}} being consumed upon potion use instead of charge use.
* Fixed issue where some Township repair costs were not deducting the intended value.
* Fixed issue where some {{Skill|Township|nolink=true}} repair costs were not deducting the intended value.
* Fixed issue where a building that was fully upgraded would display the requirements to build.
* Fixed issue where a {{Skill|Township|nolink=true}} building that was fully upgraded would display the requirements to build.
* Fixed issue where it was possible to start Cooking without the required resources.
* Fixed issue where it was possible to start {{Skill|Cooking}} without the required resources.
* Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity.
* Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity.
* Fixed game crash when Agility level was decreased.
* Fixed game crash when {{Skill|Agility}} level was decreased.
* Fixed incorrect Mastery token drop chance for Agility.
* Fixed incorrect {{ItemIcon|Mastery Token (Agility)|notext=true}} [[Mastery Tokens|Mastery Token]] drop chance for {{Skill|Agility|nolink=true}}.
* Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account.
* Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account.
* Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances.
* Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances.
* Fixed issue where chance to avoid sleep was incorrectly calculated.
* Fixed issue where chance to avoid sleep was incorrectly calculated.
* Fixed issue where chance to hit was able to go below 0% in some circumstances.
* Fixed issue where chance to hit was able to go below 0% in some circumstances.
* Fixed issue where it was possible to get infinite Prayer Point preservation in some circumstances.
* Fixed issue where it was possible to get infinite {{Skill|Prayer|Prayer Point}} Preservation in some circumstances.
* Fixed issue with Mobile character selection UI when trying to display large values of GP
* Fixed issue with Mobile character selection UI when trying to display large values of {{GP}} GP.
* Fixed offline combat disabled alert not disappearing automatically when enabling offline combat
* Fixed offline combat disabled alert not disappearing automatically when enabling offline combat.
* Applied formatting to item quantities in artisan menu when quantity is greater than 100M
* Applied formatting to item quantities in artisan menu when quantity is greater than 100M.
* Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold.
* Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold.
* Fixed unique astrology modifiers trying to check costs when start was already maxed
* Fixed unique {{Skill|Astrology}} modifiers trying to check costs when start was already maxed.
* Game Center should now be centered.
* Game Center should now be centered.
* Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu.
* Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu.
* Fixed missing modifier description for Increased Minimum Spell Damage
* Fixed missing modifier description for Increased Minimum Spell Damage.
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