V0.22: Difference between revisions

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<onlyinclude>== Alpha v0.22 - (29th September 2021) ==
== Alpha v0.22 - (29th September 2021) ==
=== Thieving Rework ===
=== Thieving Rework ===
Thieving has always been one of the most lackluster Skills in the game. Providing no real benefits to the game apart from a few items, as well as having no purpose late game other than to pickpocket the Farmer was a sure enough factor to rework the Skill.
Thieving has always been one of the most lacklustre Skills in the game. Providing no real benefits to the game apart from a few items, as well as having no purpose late game other than to pickpocket the Farmer was a sure enough factor to rework the Skill.


The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill.
The aim of this rework is to transition the Skill into an early to mid-game Skill while providing unique bonuses and content that you cannot find anywhere else. We also wanted to ensure Thieving remained viable and somewhat important late-game by the use of consumable items you can only obtain via this Skill.
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==== Balance Changes ====
==== Balance Changes ====
Thieving has been completely rebalanced. The old NPCs have had their level requirements and xp amounts readjusted. Combining this with the addition of new NPCs, leveling Thieving should now be much smoother, and make a decent amount of gp along the way.
Thieving has been completely rebalanced. The old NPCs have had their level requirements and XP amounts readjusted. Combining this with the addition of new NPCs, levelling Thieving should now be much smoother, and make a decent amount of GP along the way.


The level requirements of NPCs have been adjusted:
The level requirements of NPCs have been adjusted:
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Thieving has now been transitioned to be tick-based system, just like combat. This has resulted in the following benefits:
Thieving has now been transitioned to be tick-based system, just like combat. This has resulted in the following benefits:
* Thieving now has the same resistance to browser throttling that combat has
* Thieving now has the same resistance to browser throttling that combat has
* Offline and Online thieving are now consistent with eachother as they use the same codebase.
* Offline and Online thieving are now consistent with each other as they use the same codebase.
* Mastery now levels up offline and provides the benefits instead of using the fixed mastery level you had when you went offline
* Mastery now levels up offline and provides the benefits instead of using the fixed mastery level you had when you went offline
* Food is now consumed while Thieving offline
* Food is now consumed while Thieving offline
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=== Ancient Sword Rework ===
=== Ancient Sword Rework ===
Something I wanted to highlight was the changes made to the Ancient Sword. It was a very lackluster Weapon, and was always overlooked in favour of other Weapon choices. This rework aims to address the issues and give it a unique place in the game.
Something I wanted to highlight was the changes made to the Ancient Sword. It was a very lacklustre Weapon, and was always overlooked in favour of other Weapon choices. This rework aims to address the issues and give it a unique place in the game.


The Ancient Sword now:
The Ancient Sword now:
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* Fixed actions that interrupt your attack (e.g. Manually eating) not resetting multi-hit special attacks
* Fixed actions that interrupt your attack (e.g. Manually eating) not resetting multi-hit special attacks
* Fixed game using wrong combat triangle in Adventure and Hardcore mode
* Fixed game using wrong combat triangle in Adventure and Hardcore mode
* Fixed global player object being reassigned when viewing equipment stats in golbin raid (this fixes a number of issues with the bank showing raid equipment, and burying bones not giving prayerpoints)
* Fixed global player object being reassigned when viewing equipment stats in golbin raid (this fixes a number of issues with the bank showing raid equipment, and burying bones not giving prayer points)
* Fix Dragon-Minotaur Synergy removing modifiers from player when player burn DOT was removed while enemy was spawning
* Fix Dragon-Minotaur Synergy removing modifiers from player when player burn DOT was removed while enemy was spawning
* Fix DOTs not saving correctly
* Fix DOTs not saving correctly
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* Development Roadmap & Privacy Policy link on character selection should now work
* Development Roadmap & Privacy Policy link on character selection should now work
* '''IOS Only''' - Potentially fixed issue causing App to crash on load when connected to WiFi.
* '''IOS Only''' - Potentially fixed issue causing App to crash on load when connected to WiFi.
* '''Steam Only''' - Zoom Level from Settings will remember its value and default to it on load of a Character.
* '''Steam Only''' - Zoom Level from Settings will remember its value and default to it on load of a Character.</onlyinclude>


<noinclude>[[Category:Version]]</noinclude>
{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
[[Category:Version]]