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452 bytes added ,  25 February 2022
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=== Summoning ===
=== Summoning ===
==== Introduction ====
==== Introduction ====
Summoning is one of the largest and most in-depth Skills to have been released to date. It plays a large role in the world of Melvor, cementing its dark and rich history waiting to be uncovered by you.
{{Skill|Summoning}} is one of the largest and most in-depth Skills to have been released to date. It plays a large role in the world of Melvor, cementing its dark and rich history waiting to be uncovered by you.


This Skill requires you to utilize almost every single other Skill in the game in order to progress and unlock more content. As you continue to level up, you will unlock more powerful and unique benefits to give you that extra edge throughout the game.
This Skill requires you to utilize almost every single other Skill in the game in order to progress and unlock more content. As you continue to level up, you will unlock more powerful and unique benefits to give you that extra edge throughout the game.
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You are given the ability to equip not only one, but TWO Familiars to aid you in your journey throughout Melvor.
You are given the ability to equip not only one, but TWO Familiars to aid you in your journey throughout Melvor.


There is a selection of 20 different Familiars, each one providing you with a unique passive bonus. They also use charges (Just like Ranged Ammo), and are consumed every time and action is taken relating to the passive of your Familiar.
There is a selection of 20 different Familiars, each one providing you with a unique passive bonus. They also use charges (just like {{Skill|Ranged}} Ammo), and are consumed every time and action is taken relating to the passive of your Familiar.


However, great power like this must be earned, and is only given to those who take the time to learn about the Familiar's respective Mark.
However, great power like this must be earned, and is only given to those who take the time to learn about the Familiar's respective Mark.
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Half of the Familiars are classed as "Combat Familiars" and provide general benefits to assist within Combat.
Half of the Familiars are classed as "Combat Familiars" and provide general benefits to assist within Combat.


On top of this, Combat Familiars also have the ability to attack enemies. They attack every 3 seconds, and have a pre-defined Max Hit (Which is visible during Combat). Their accuracy/chance to hit is the same as yours.
On top of this, Combat Familiars also have the ability to attack enemies. They attack every 3 seconds, and have a pre-defined Max Hit (which is visible during Combat). Their accuracy/chance to hit is the same as yours.


And no, they cannot be hit or attacked by the Enemy :)
And no, they cannot be hit or attacked by the Enemy :)
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Upon discovering a Mark, you will be able to harness its power by creating Summoning Tablets based on respective Familiars, allowing you to utilize their benefits on your adventure.
Upon discovering a Mark, you will be able to harness its power by creating Summoning Tablets based on respective Familiars, allowing you to utilize their benefits on your adventure.


These Marks can be further researched and levelled up to unlock even greater power relating to your Familiar in the form of Synergies.
These Marks can be further researched and leveled up to unlock even greater power relating to your Familiar in the form of Synergies.


If you happen to have the respective Familiar equipped while searching for further Marks, then the drop rate of the Marks will be doubled.
If you happen to have the respective Familiar equipped while searching for further Marks, then the drop rate of the Marks will be doubled.


For those wondering - Levelling up all the Marks to the maximum Level (4) is required for 100% completion. This is due to a new Pet that is being introduced (Named Mark) that is unlocked once you achieve this goal.
For those wondering - leveling up all the Marks to the maximum Level (4) is required for 100% completion. This is due to a new Pet that is being introduced (named {{PetIcon|Mark}}) that is unlocked once you achieve this goal.


==== Synergies ====
==== Synergies ====
Tales tell of an ancient bond that can be formed between two different Familiars. Although this has never been witnessed, it takes true knowledge to be able to achieve such a thing.
Tales tell of an ancient bond that can be formed between two different Familiars. Although this has never been witnessed, it takes true knowledge to be able to achieve such a thing.


By levelling up your Marks, you will unlock Synergies between Familiars that grants an extra unique passive that is active as long as both Familiars are equipped. These passives are unique in what they provide, and can assist greatly during your training.
By leveling up your Marks, you will unlock Synergies between Familiars that grants an extra unique passive that is active as long as both Familiars are equipped. These passives are unique in what they provide, and can assist greatly during your training.


Synergies are unlocked when their respective Mark levels meet the requirements. Higher level Marks unlock higher tier Synergies.
Synergies are unlocked when their respective Mark levels meet the requirements. Higher level Marks unlock higher tier Synergies.
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There is a recipe for every stage of the game you're at, but not all of them will be efficient.
There is a recipe for every stage of the game you're at, but not all of them will be efficient.


==== Levelling the Skill ====
==== Leveling the Skill ====
As is the theme of this Skill, levelling it is a little bit different than all the others.
As is the theme of this Skill, leveling it is a little bit different than all the others.


There are two ways to earn Skill XP:
There are two ways to earn Skill XP:
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The Summoning Skill XP you earn while using charges is weighted against the interval of your action, as well as the Summoning Level required to unlock that Familiar. Generally this means that using a high level Summoning will give you more XP.
The Summoning Skill XP you earn while using charges is weighted against the interval of your action, as well as the Summoning Level required to unlock that Familiar. Generally this means that using a high level Summoning will give you more XP.


'''NOTE: Mastery XP can only be earned via Summoning Tablet Creation'''
'''NOTE: Mastery XP can only be earned via Summoning Tablet Creation.'''


==== New Items and Content ====
==== New Items and Content ====
With the introduction of a new Skill, there is also new items and content that come along with it. This includes:
With the introduction of a new Skill, there is also new items and content that come along with it. This includes:


* Four new equippable items in the Slayer Shop to assist with Summoning
* Four new equippable items in the {{Skill|Slayer}} Shop to assist with Summoning
* Two new Agility Obstacles to also assist with Summoning
* Two new {{Skill|Agility}} Obstacles to also assist with Summoning
* Yet another new Herblore Potion for (you guessed it) Summoning
* Yet another new {{Skill|Herblore}} Potion for (you guessed it) Summoning
* And of course, we also have the Summoning Skillcape and the Summoning Mastery Token
* And of course, we also have the {{ItemIcon|Summoning Skillcape}} and the [[Mastery Token (Summoning)|Summoning Mastery Token]]


=== Woodcutting Changes ===
=== Woodcutting Changes ===
Woodcutting has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the Multi-Tree upgrade you can purchase from the Shop that is causing these issues.
{{Skill|Woodcutting}} has been causing some serious balance issues for the game, as well as any new content planning to be added. Specifically, it is the {{UpgradeIcon|Multi-Tree}} upgrade you can purchase from the Shop that is causing these issues.


Multi-Tree allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as Mysterious Stones, Pets (Like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the Summoning content during testing (gaining upwards of 2M xp/hr).
{{UpgradeIcon|Multi-Tree|nolink=true}} allowed you to cut two trees simultaneously. This means each tree was running on its own timer and was rolling rare items for each of these actions. The result of this "double action" meant Woodcutting was always the go-to Skill for any rare items such as {{ItemIcon|Mysterious Stone|Mysterious Stones}}, [[Pets]] (like {{PetIcon|Ty}}, and future global Pets), {{ItemIcon|Signet Ring Half (a)}}, and was also the go-to for the {{Skill|Summoning}} content during testing (gaining upwards of 2,000,000 XP/hr).


The upgrade you can purchase was one of the very first Shop items you could buy in the very early days of Melvor Idle (when there was only 5 Skills in total). It has stuck around since, and I'm actually surprised it lasted this long. The fact that no similar mechanics exist in other Skills should provide some evidence as to how I feel about this kind of mechanic in general.
The upgrade was one of the very first Shop items you could buy in the very early days of Melvor Idle (when there were only 5 Skills in total). It has stuck around since, and I'm actually surprised it lasted this long. The fact that no similar mechanics exist in other Skills should provide some evidence as to how I feel about this kind of mechanic in general.


Instead of leaving it as is and balancing around it or applying exceptions to Woodcutting only for current and future content, now was the right time to adjust the mechanics and bring the Skill back in line with the general feel of the game. However, I have done this in a way that retains the original purpose of the Multi-Tree Upgrade.
Instead of leaving it as is and balancing around it or applying exceptions to {{Skill|Woodcutting}} only for current and future content, now was the right time to adjust the mechanics and bring the Skill back in line with the general feel of the game. However, I have done this in a way that retains the original purpose of the {{UpgradeIcon|Multi-Tree|nolink=true}} Upgrade.


==== Summarized Changes to Woodcutting ====
==== Summarized Changes to Woodcutting ====
* Multi-Tree is now being combined into one single action
* {{UpgradeIcon|Multi-Tree|nolink=true}} is now being combined into one single action.
* Your action's interval is determined by the highest interval out of both trees you are cutting
* Your action's interval is determined by the highest interval out of both trees you are cutting.
* The XP you earn is weighted against the interval stated above. This means XP rates have not actually changed, and are staying the same
* The XP you earn is weighted against the interval stated above. This means XP rates have not actually changed, and are staying the same.
* Logs are provided in the same way the above-mentioned XP is. However, the amount is rounded down as it is not possible to receive half of an item in this game
* Logs are provided in the same way XP is. However, the amount is rounded down as it is not possible to receive half of an item in this game.
* Rare Items in the game roll on a per action basis. Combining Multi-Tree into a single action means you will only be provided with one roll per action, even though you're cutting two trees
* Rare Items in the game roll on a per action basis. Combining {{UpgradeIcon|Multi-Tree|nolink=true}} into a single action means you will only be provided with one roll per action, even though you're cutting two trees.
* A complete visual representation on exactly what quantity of Items and XP you are receiving per action has been added
* A complete visual representation on exactly what quantity of Items and XP you are receiving per action has been added.


==== Rare Item Drop Rates ====
==== Rare Item Drop Rates ====
In the initial Announcement, I mentioned drop rates for rare items were not changing. After testing this change on the Test Server for the last few weeks, and gathering data and feedback from players, I have decided to adjust drop rates for some rare items. At the end of the day, it was only fair that the entire game benefits off of a change like this.
In the initial Announcement, I mentioned drop rates for rare items were not changing. After testing this change on the Test Server for the last few weeks, and gathering data and feedback from players, I have decided to adjust drop rates for some rare items. At the end of the day, it was only fair that the entire game benefits off of a change like this.


Switching Woodcutting to a single action now allows me to buff global rare items without worrying about further snowballing the effects of the old Multi-Tree upgrade.
Switching {{Skill|Woodcutting}} to a single action now allows me to buff global rare items without worrying about further snowballing the effects of the old {{UpgradeIcon|Multi-Tree}} upgrade.
* Increased global drop rate for Signet Ring Half (a) to (Level Req / 16,500,000), up from (Level Req / 19,800,000)
 
* Increased global drop rate for all Mastery Tokens to (1 / (18,500 / Milestones Unlocked)), up from (1 / (20,000 / Milestones Unlocked))
* Increased global drop rate for {{ItemIcon|Signet Ring Half (a)}} to <math>\frac{Level Req}{16,500,000}</math>, up from <math>\frac{Level Req}{19,800,000}</math>.
* Increased global drop rate for Mysterious Stones to 0.025% per action, up from 0.015%.
* Increased global drop rate for all [[Mastery Tokens]] to <math>\dfrac{1}{\dfrac{18,500}{Milestones Unlocked}}</math> up from <math>\dfrac{1}{\dfrac{20,000}{Milestones Unlocked}}</math>
* Increased global drop rate for {{ItemIcon|Mysterious Stone|Mysterious Stones}} to 0.025% per action, up from 0.015%.


=== Important Combat Adjustments ===
=== Important Combat Adjustments ===
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