V0.19: Difference between revisions

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(→‎Other Changes (Not including the above): Adding VersionMenu navbox using AutoWikiBrowser)
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<onlyinclude>== Alpha v0.19 - (4th March 2021) ==
== Alpha v0.19 - (4th March 2021) ==
=== Agility ===
=== Agility ===
It's been a while, but now is the perfect time to introduce our next Skill into the game.
It's been a while, but now is the perfect time to introduce our next Skill into the game.
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Classed as a "Gathering" Skill, Agility is designed to provide numerous "Global Active Passives" to your character that can assist with pretty much all areas of the game. Almost all numbers can be affected by Agility in one way or another.
Classed as a "Gathering" Skill, Agility is designed to provide numerous "Global Active Passives" to your character that can assist with pretty much all areas of the game. Almost all numbers can be affected by Agility in one way or another.


You are given the task of constructing your very own Agility Obstacle Course, with each obstacle you build coming equipped with different Agility XP rates, GP Rates, time to complete (Obsatacle Interval) and Global Active Passives attached to it.
You are given the task of constructing your very own Agility Obstacle Course, with each obstacle you build coming equipped with different Agility XP rates, GP Rates, time to complete (Obstacle Interval) and Global Active Passives attached to it.


Starting at the very first obstacle, your character will complete each Obstacle in their respective order until a lap is complete. Upon completing a lap, you will restart the Obstacle Course and go again. '''You cannot choose which obstacle to start it, it is always the first.'''
Starting at the very first obstacle, your character will complete each Obstacle in their respective order until a lap is complete. Upon completing a lap, you will restart the Obstacle Course and go again. '''You cannot choose which obstacle to start it, it is always the first.'''
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'''Sounds easy, what's the catch?'''
'''Sounds easy, what's the catch?'''


Leveling Skills in Adventure Mode is completely different to Standard. '''Non-Combat Skill Levels cannot go above your Combat Level.'''
Levelling Skills in Adventure Mode is completely different to Standard. '''Non-Combat Skill Levels cannot go above your Combat Level.'''


When you eventually reach the maximum level, the Skill will still continue to train as normal, but you won't receive any further XP. You will need to go back into Combat, and level your Combat Level.
When you eventually reach the maximum level, the Skill will still continue to train as normal, but you won't receive any further XP. You will need to go back into Combat, and level your Combat Level.
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==== Balancing ====
==== Balancing ====
* Ranged Ammo count does not get replaced anymore when selecting different Ammo. It simply replaces the Ammo and increases existing quantity.
* Ranged Ammo count does not get replaced any more when selecting different Ammo. It simply replaces the Ammo and increases existing quantity.
* Now start with 500 of each elemental Rune, up from 100
* Now start with 500 of each elemental Rune, up from 100
* Now start with 200 Bronze Arrows, up from 100
* Now start with 200 Bronze Arrows, up from 100
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* Due to the above change, these categories now give you the option of 2 different Ammo/Runes, plus an option to simply add quantity to your existing Ammo/Runes
* Due to the above change, these categories now give you the option of 2 different Ammo/Runes, plus an option to simply add quantity to your existing Ammo/Runes
* Reduced Golbin Max HP by 20%.
* Reduced Golbin Max HP by 20%.
* It is no longer possible to find the Wasteful Ring, Cape of Competion, Max Skillcape or Farming Skillcape in the Raid.
* It is no longer possible to find the Wasteful Ring, Cape of Completion, Max Skillcape or Farming Skillcape in the Raid.
* It is also no longer possible to roll Non-Combat Runes, or Combination Runes.
* It is also no longer possible to roll Non-Combat Runes, or Combination Runes.


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* Your equipment set should now correctly go back to its original after a Raid has been completed.
* Your equipment set should now correctly go back to its original after a Raid has been completed.
=== Other Changes (Not including the above) ===
=== Other Changes (Not including the above) ===
* [NEW] There is a brand new Welcome Screen, which includes seemless Cloud functionality as well as Cloud Account Management.
* [NEW] There is a brand new Welcome Screen, which includes seamless Cloud functionality as well as Cloud Account Management.
* [NEW] Added an announcement system to the game which allows me to post Announcements & News to Players without requiring a game refresh or restart.
* [NEW] Added an announcement system to the game which allows me to post Announcements & News to Players without requiring a game refresh or restart.
* [NEW] It is now possible to create up to 5 different Characters.
* [NEW] It is now possible to create up to 5 different Characters.
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* [CHANGE] Completely overhauled how the Shop works behind the scenes. You won't see much change with this, but it will allow me to add more Shop items with ease.
* [CHANGE] Completely overhauled how the Shop works behind the scenes. You won't see much change with this, but it will allow me to add more Shop items with ease.
* [CHANGE] The Shop now displays all items that are available for purchase from the start, as well as what is required to unlock that Shop item.
* [CHANGE] The Shop now displays all items that are available for purchase from the start, as well as what is required to unlock that Shop item.
* [CHANGE] Aorpheats Signet Ring now provides +100% GP from all sources except Alt. Magic and item selling, instead of a flat double to item drops.
* [CHANGE] Aorpheat's Signet Ring now provides +100% GP from all sources except Alt. Magic and item selling, instead of a flat double to item drops.
* [CHANGE] Slayer Skillcape now provides +25% Flat Slayer Area Effect Negation. Changed from 60% Area Effect Negation.
* [CHANGE] Slayer Skillcape now provides +25% Flat Slayer Area Effect Negation. Changed from 60% Area Effect Negation.
* [CHANGE] All God Upgrades now provide +15% to their respective bonuses (Additive), instead of the previous 20% Increase (Multiplicative). This is not a nerf.
* [CHANGE] All God Upgrades now provide +15% to their respective bonuses (Additive), instead of the previous 20% Increase (Multiplicative). This is not a nerf.
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* [CHANGE] Melee Evasion Potions now provide [10, 15, 20, 30]% Increased Melee Evasion Rating, up from [5, 10, 15, 25]%
* [CHANGE] Melee Evasion Potions now provide [10, 15, 20, 30]% Increased Melee Evasion Rating, up from [5, 10, 15, 25]%
* [CHANGE] Doubled the charges for Melee Accuracy Potions & Melee Evasion Potions
* [CHANGE] Doubled the charges for Melee Accuracy Potions & Melee Evasion Potions
* [CHANGE] Clicking "Select Character" fom the User Dropdown menu will now send you back to Welcome Screen.
* [CHANGE] Clicking "Select Character" from the User Dropdown menu will now send you back to Welcome Screen.
* [CHANGE] Moved the Changelog into the new "News & Changelog" tab in the Sidebar/Menu under the Settings link.
* [CHANGE] Moved the Changelog into the new "News & Changelog" tab in the Sidebar/Menu under the Settings link.


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* [FIXED] Aorpheat's Signet Ring provides double the listed bonus to Thieving GP.
* [FIXED] Aorpheat's Signet Ring provides double the listed bonus to Thieving GP.
* [FIXED] New Bank items are not sorted correctly when using Stack GP Value options.
* [FIXED] New Bank items are not sorted correctly when using Stack GP Value options.
* [FIXED] Invalid Javascript syntax is declaring unwanted globally scoped variables.
* [FIXED] Invalid JavaScript syntax is declaring unwanted globally scoped variables.
* [FIXED] Some Items have duplicate properties.
* [FIXED] Some Items have duplicate properties.
* [FIXED] Broken Milestone image for Godswords in Attack.
* [FIXED] Broken Milestone image for Godswords in Attack.
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* [FIXED] Corrected spelling of "Drowsy Spores" special attack.
* [FIXED] Corrected spelling of "Drowsy Spores" special attack.
* [FIXED] Rune counts in the "My Rune" page now update dynamically, and correctly.
* [FIXED] Rune counts in the "My Rune" page now update dynamically, and correctly.
* [FIXED] Save timestamp shows in local time, and is no longer a massive string.
* [FIXED] Save timestamp shows in local time, and is no longer a massive string.</onlyinclude>


<noinclude>[[Category:Version]]</noinclude>
{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
[[Category:Version]]