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* [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle. | * [CHANGE] Mining will no longer stop if a rock is depleted. Once the rock respawns, it will eventually start mining it again. This change makes Mining pretty much completely idle. | ||
* [CHANGE] Glove purchases can now stack in the Shop. | * [CHANGE] Glove purchases can now stack in the Shop. | ||
* [CHANGE] You can now | * [CHANGE] You can now seamlessly switch the rock you are mining (Without having to stop the current one first). | ||
===Bugfixes=== | ===Bugfixes=== | ||
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* [FIXED] Fixed a bug where buying the Redwood Cooking Fire would cause the game to had a heart-attack. | * [FIXED] Fixed a bug where buying the Redwood Cooking Fire would cause the game to had a heart-attack. | ||
* [FIXED] Available logs for Firemaking, and available food for Cooking now updates correctly when looting in combat. | * [FIXED] Available logs for Firemaking, and available food for Cooking now updates correctly when looting in combat. | ||
* [FIXED] Fixed minor issue where the final Cooking Fire was called a 'Normal Cooking Fire' as | * [FIXED] Fixed minor issue where the final Cooking Fire was called a 'Normal Cooking Fire' as opposed to 'Redwood Cooking Fire'. | ||
* [FIXED] Removed the rogue Amulet of Fishing image in the Fishing Skill tab. | * [FIXED] Removed the rogue Amulet of Fishing image in the Fishing Skill tab. | ||
* [FIXED] Fixed spelling errors.</onlyinclude> | * [FIXED] Fixed spelling errors.</onlyinclude> |