TimFeels

Joined 10 January 2021
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==== Specials and passives ====
==== Specials and passives ====


Besides stats, equipment can also have special attacks or passive effects.
Besides stats, equipment can also have [[special attacks]] or passive effects.


Special attacks have a percentage of triggering when in combat, and will replace a standard attack.
Special attacks have a percentage of triggering when in combat, and will replace a standard attack.
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Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs
Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs
on staffs and wands and slayer area effect negation of slayer gear.
on staffs and wands and slayer area effect negation of slayer gear.
Very important here is the chance for double drops, as given by a signet ring or Chapeau Noir. These are very often used while farming dungeons.
Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming dungeons.


== Melee gear progression ==
== Melee gear progression ==
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