User:Cottrela/Ancient/Guide: Difference between revisions

 
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Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.
Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP.


Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.
=== Ancient Relics ===
Performing any skill will give you a (low) chance of discovering an [[Ancient Relic]]. Whilst it is possible to get all of the [[Ancient Relics]] without completing dungeons, it is not recommended. There is however a guaranteed [[Ancient Relic]] when you reach skill level 20 which is likely to happen after completing your first dungeon.
Performing any skill will give you a (low) chance of discovering an [[Ancient Relic]]. Whilst it is possible to get all of the [[Ancient Relics]] without completing dungeons, it is not recommended. There is however a guaranteed [[Ancient Relic]] when you reach skill level 20 which is likely to happen after completing your first dungeon.


Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal.
=== Lesser Relics ===
 
While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action.


=== Skill Balancing ===
=== Skill Balancing ===
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Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of {{ItemIcon|Paper}}.
Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of {{ItemIcon|Paper}}.


== Levels 1 to 10: Starting tips ==
=== Levels 1 to 10: Starting tips ===


Some helpful things to get you started:
Some helpful things to get you started:
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For combat, it is recommended that stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}} until you have completed the {{ZoneIcon|Chicken Coop}} dungeon.
For combat, it is recommended that stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}} until you have completed the {{ZoneIcon|Chicken Coop}} dungeon.


== Levels 11 to 29: Skilling recommendations ==
=== Levels 11 to 29: Skilling recommendations ===


After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.
After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill.
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Here are some things to consider:
Here are some things to consider:
* '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{Icon|Assistant Cook|type=thieving}} which will be a great source of food. Also, you can use {{Skill|Thieving}} to get {{GP}} as well as some useful drops or ammo, as there are very few other ways to make money at this time.
* '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{Icon|Assistant Cook|type=thieving}} which will be a great source of food. Also, you can use {{Skill|Thieving}} to get {{GP}} as well as some useful drops or ammo, as there are very few other ways to make money at this time.
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type will let you start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have {{ItemIcon|Potato Seeds|qty=3}} so that you can start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{ItemIcon|Golbin Thief}} is a good early summon that will help give the advantage in combat.
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{ItemIcon|Golbin Thief}} is a good early summon that will help give the advantage in combat.
* '''Slayer:''' The [[Slayer tasks]] will reward you with {{Icon|Slayer Coins}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Slayer:''' The [[Slayer tasks]] will reward you with {{Icon|Slayer Coins}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.


== Levels 30+: Places of Interest ==
=== Levels 30+: Places of Interest ===


At this point you will have found some [[Ancient Relics]] which will give you passive benefits. but there is still a lot to discover.
At this point you will have found some [[Ancient Relics]] which will give you passive benefits. but there is still a lot to discover.
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=== Starting out ===
=== Starting out ===


Start by {{Skill|Woodcutting}}. Chop down {{ItemIcon|Normal Logs}} until you hit {{SkillReq|Woodcutting|10}}, and when unlocked chop {{ItemIcon|Oak Logs}}. Give the first {{ItemIcon|Bird Nest|qty=25}} your get to township for {{GP|5000}}, and then open any {{ItemIcon|Bird Nest|Bird Nests}} and keep going until you have at least 3 of any seed (doesn't matter which) and when you have them plant them in farming. Anything you grow, you can eat, and food is going to be an ongoing challenge until fishing and cooking are unlocked.
Start by {{Skill|Woodcutting}}. Chop down {{ItemIcon|Normal Logs}} until you hit {{SkillReq|Woodcutting|10}}, and when unlocked chop {{ItemIcon|Oak Logs}}. Give the first {{ItemIcon|Bird Nest|qty=25}} your get to township for {{GP|5000}}, and then open any {{ItemIcon|Bird Nest|Bird Nests}} and keep going until you have at least 3 of any seed (doesn't matter which) and when you have them plant them in farming. Be sure to use {{ItemIcon|Weird Gloop}} so that the plant doesn't die and you get bigger crops. Anything you grow, you can eat, and food is going to be an ongoing challenge until fishing and cooking are unlocked.


Burn the {{ItemIcon|Normal Logs}} until you hit {{SkillReq|Firemaking|10}}, and then burn all of your {{ItemIcon|Oak Logs}}. You will you get some {{ItemIcon|Ash}} from that can be buried to give you prayer points. At {{SkillReq|Firemaking|10}} start burning {{ItemIcon|Oak Logs}} as these earn slightly more ash. Do not light bonfires as the XP will be lost.
Burn the {{ItemIcon|Normal Logs}} until you hit {{SkillReq|Firemaking|10}}, and then burn all of your {{ItemIcon|Oak Logs}}. You will you get some {{ItemIcon|Ash}} from that can be buried to give you prayer points. At {{SkillReq|Firemaking|10}} start burning {{ItemIcon|Oak Logs}} as these earn slightly more ash. Do not light bonfires as the XP will be lost.
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