User:Cottrela/Ancient/Guide: Difference between revisions

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In the early stages, these skills carry with them useful benefits:
In the early stages, these skills carry with them useful benefits:
* '''Thieving:''' Once you get to {{SkillReq|Theiving|25}} you will unlock {{MonsterIcon|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as other useful drops.
* '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{ThievingTarget|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as some useful drops or ammo.
* '''Farming:''' This provides a passive source of food, herbs, and logs. Kill {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type to start out on {{Skill|Farming}} and then use {{GP}} to unlock more slots. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type will let you start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. The unlocks double each time, so early on focus it is best to unlock the cheaper boosts, rather than trying to max out each item.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out .
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat.
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat.


Non dungeon combat is also a great way to prepare for dungeons:
Combat is also a great way to prepare for dungeons:
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Combat Areas:'''  
* '''Combat Areas:''' The ...


This [[game mode]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons.
This [[game modes]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons.


=== Skill Balancing ===
=== Skill Balancing ===


When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smelting}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Theiving}}) to balance out this skill.
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smithing}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Thieving}}) to balance out this skill.


=== Ancient Relics ===
=== Ancient Relics ===
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When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills.
When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills.


Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient Relis|Ancient Relic]], but these will happen naturally too as you play the game. Whilst it can be advantageous to search for these items early, it is also a good idea to raise the ceiling cap as the chance of discovering relics increases as you progress due to the many boosts you discover along the way.
Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient Relics]], but these will happen naturally too as you play the game. Whilst it can be advantageous to search for these items early, it is also a good idea to raise the ceiling cap as the chance of discovering relics increases as you progress due to the many boosts you discover along the way.


In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]].
In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]].
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