Township/Training: Difference between revisions

Removed text from new building resources; Removed text about decay prevention; Added GP charts for selling resources
(Small tweaks to wording; Removed fixed bug; Updated Avg Image)
(Removed text from new building resources; Removed text about decay prevention; Added GP charts for selling resources)
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==Level 1-14==
==Level 1-14==
'''New Buildings:''' {{TownshipIcon|Basic Shelter}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Wooden Hut}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Woodcutter Camp}} ({{TownshipIcon|Wood|nolink=true}}), {{TownshipIcon|Carpenters Workshop}} ({{TownshipIcon|Planks|nolink=true}}), {{TownshipIcon|Miners Pit}} ({{TownshipIcon|Stone|nolink=true}},{{TownshipIcon|Ore|nolink=true}},{{TownshipIcon|Coal|nolink=true}}), {{TownshipIcon|Blacksmiths Smithy}} ({{TownshipIcon|Bar|nolink=true}}), {{TownshipIcon|Hunters Cabin}} ({{TownshipIcon|Leather|nolink=true}}), {{TownshipIcon|Gatherers Hut}} ({{TownshipIcon|Herbs|nolink=true}}), {{TownshipIcon|Herbalist}} ({{TownshipIcon|Potions|nolink=true}}), {{TownshipIcon|Storehouse}} ({{TownshipIcon|Storage|nolink=true}}), {{TownshipIcon|School}} ({{TownshipIcon|Education|nolink=true}})
'''New Buildings:''' {{TownshipIcon|Basic Shelter}} ({{TownshipIcon|Population|notext=true}}), {{TownshipIcon|Wooden Hut}} ({{TownshipIcon|Population|notext=true}}), {{TownshipIcon|Woodcutter Camp}} ({{TownshipIcon|Wood|notext=true}}), {{TownshipIcon|Carpenters Workshop}} ({{TownshipIcon|Planks|notext=true}}), {{TownshipIcon|Miners Pit}} ({{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}), {{TownshipIcon|Blacksmiths Smithy}} ({{TownshipIcon|Bar|notext=true}}), {{TownshipIcon|Hunters Cabin}} ({{TownshipIcon|Leather|notext=true}}), {{TownshipIcon|Gatherers Hut}} ({{TownshipIcon|Herbs|notext=true}}), {{TownshipIcon|Herbalist}} ({{TownshipIcon|Potions|notext=true}}), {{TownshipIcon|Storehouse}} ({{TownshipIcon|Storage|notext=true}}), {{TownshipIcon|School}} ({{TownshipIcon|Education|notext=true}})


*Build 20 Basic Shelters, 20 Woodcutter Camps, and 4 Carpenters Workshops. Save the rest of your {{TownshipIcon|Wood|nolink=true}} for more Carpenters Workshops.
*Build 20 Basic Shelters, 20 Woodcutter Camps, and 4 Carpenters Workshops. Save the rest of your {{TownshipIcon|Wood|nolink=true}} for more Carpenters Workshops.
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==Level 15-34==
==Level 15-34==
'''New Upgrades:''' {{TownshipIcon|House}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Logging Camp}} ({{TownshipIcon|Wood|nolink=true}}), {{TownshipIcon|Miners Field}} ({{TownshipIcon|Stone|nolink=true}},{{TownshipIcon|Ore|nolink=true}},{{TownshipIcon|Coal|nolink=true}}), {{TownshipIcon|Blacksmiths Workshop}} ({{TownshipIcon|Bar|nolink=true}})
'''New Upgrades:''' {{TownshipIcon|House}} ({{TownshipIcon|Population|notext=true}}), {{TownshipIcon|Logging Camp}} ({{TownshipIcon|Wood|notext=true}}), {{TownshipIcon|Miners Field}} ({{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}), {{TownshipIcon|Blacksmiths Workshop}} ({{TownshipIcon|Bar|notext=true}})


'''New Buildings:''' {{TownshipIcon|Tailor}} ({{TownshipIcon|Clothing|nolink=true}}), {{TownshipIcon|Market}} (-0.25% Township repair costs), {{TownshipIcon|Gardens}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Tavern}} ({{TownshipIcon|Happiness|nolink=true}}), {{TownshipIcon|Trading Post}} (Unlocks [[Township#Trading_Post|Trader]], -0.33% Township Trader costs), {{TownshipIcon|Prats Hats}} (Unlocks Hats in the [[Shop#Township|Shop]])
'''New Buildings:''' {{TownshipIcon|Tailor}} ({{TownshipIcon|Clothing|notext=true}}), {{TownshipIcon|Market}} (-0.25% Township repair costs), {{TownshipIcon|Gardens}} ({{TownshipIcon|Happiness|notext=true}}), {{TownshipIcon|Tavern}} ({{TownshipIcon|Happiness|notext=true}}), {{TownshipIcon|Trading Post}} (Unlocks [[Township#Trading_Post|Trader]], -0.33% Township Trader costs), {{TownshipIcon|Prats Hats}} (Unlocks Hats in the [[Shop#Township|Shop]])


*All wood should go into Carpenters Workshops until maxed at 20/20.
*All wood should go into Carpenters Workshops until maxed at 20/20.
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*When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 Miners Pits in the {{TownshipIcon|Mountains|nolink=true}}.
*When you have approximately 1,500-2,000 {{TownshipIcon|Stone|nolink=true}} left, build 20 Miners Pits in the {{TownshipIcon|Mountains|nolink=true}}.
*For now, you will want to balance your {{TownshipIcon|Planks|nolink=true}} usage between Logging Camps and Miners Fields, prioritizing the resource you have the least of.
*For now, you will want to balance your {{TownshipIcon|Planks|nolink=true}} usage between Logging Camps and Miners Fields, prioritizing the resource you have the least of.
*{{TownshipIcon|Clothing|nolink=true}} will become a valuable resource soon. Aim for at least 150 {{TownshipIcon|Leather|nolink=true}} per tick so you can build 1 Tailor every tick. More {{TownshipIcon|Leather|nolink=true}} can help get Basic Shelter in the {{TownshipIcon|Arid Plains|nolink=true}} built sooner. {{TownshipIcon|Clothing|nolink=true}} will be needed in high quantities in the {{TownshipIcon|Snowlands|nolink=true}} which will eventually become the best biome to build in when possible.
*{{TownshipIcon|Clothing|nolink=true}} will become a valuable resource soon. Aim for at least 150 {{TownshipIcon|Leather|nolink=true}} per tick so you can build 1 Tailor every tick. More {{TownshipIcon|Leather|nolink=true}} can help get Basic Shelter in the {{TownshipIcon|Arid Plains|nolink=true}} built sooner. {{TownshipIcon|Clothing|nolink=true}} will be needed in high quantities in the {{TownshipIcon|Snowlands|nolink=true}} which will eventually become the best biome to build in when you have the resources to do so.
*{{TownshipIcon|Food|nolink=true}} production will likely be a problem around Level 30-35. I prefer to get 20/20 Farmlands in the {{TownshipIcon|Grasslands|nolink=true}} to prevent decay and then move onto Fishermans Dock in the {{TownshipIcon|Swamp|nolink=true}}. Aim for around 1,200 {{TownshipIcon|Food|nolink=true}} per tick for now.
*{{TownshipIcon|Food|nolink=true}} production will likely be a problem around Level 30-35. Avoid the Fishermans Dock in the {{TownshipIcon|Water|nolink=true}} Biome since Aeris reduces production by -75%. Aim for around 1,200 {{TownshipIcon|Food|nolink=true}} per tick for now.


==Level 35-59==
==Level 35-59==
'''New Upgrades:''' {{TownshipIcon|Cottage}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Carpenters Factory}} ({{TownshipIcon|Planks|nolink=true}}), {{TownshipIcon|Hunters Lodge}} ({{TownshipIcon|Leather|nolink=true}}), {{TownshipIcon|Gatherers Lodge}} ({{TownshipIcon|Herbs|nolink=true}}), {{TownshipIcon|Infirmary}} ({{TownshipIcon|Potions|nolink=true}}), {{TownshipIcon|Clothier}} ({{TownshipIcon|Clothing|nolink=true}}), {{TownshipIcon|Warehouse}} ({{TownshipIcon|Storage|nolink=true}}), {{TownshipIcon|Large School}} ({{TownshipIcon|Education|nolink=true}})
'''New Upgrades:''' {{TownshipIcon|Cottage}} ({{TownshipIcon|Population|notext=true}}), {{TownshipIcon|Carpenters Factory}} ({{TownshipIcon|Planks|notext=true}}), {{TownshipIcon|Hunters Lodge}} ({{TownshipIcon|Leather|notext=true}}), {{TownshipIcon|Gatherers Lodge}} ({{TownshipIcon|Herbs|notext=true}}), {{TownshipIcon|Infirmary}} ({{TownshipIcon|Potions|notext=true}}), {{TownshipIcon|Clothier}} ({{TownshipIcon|Clothing|notext=true}}), {{TownshipIcon|Warehouse}} ({{TownshipIcon|Storage|notext=true}}), {{TownshipIcon|Large School}} ({{TownshipIcon|Education|notext=true}})


'''New Buildings:''' {{TownshipIcon|Cemetery}} (+2% {{TownshipIcon|Potions|Potion|nolink=true}} Production), {{TownshipIcon|Chapel}} ({{TownshipIcon|Worship|nolink=true}}), {{TownshipIcon|Library}} ({{TownshipIcon|Education|nolink=true}}), {{TownshipIcon|Malcs Cats}} (Unlocks Cats in the [[Shop#Township|Shop]])
'''New Buildings:''' {{TownshipIcon|Cemetery}} (+2% {{TownshipIcon|Potions|Potion|notext=true}} Production), {{TownshipIcon|Chapel}} ({{TownshipIcon|Worship|notext=true}}), {{TownshipIcon|Library}} ({{TownshipIcon|Education|notext=true}}), {{TownshipIcon|Malcs Cats}} (Unlocks Cats in the [[Shop#Township|Shop]])


If you're having trouble hitting the population threshold for these upgrades and you have all housing built, try building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}! Taverns are quite expensive in {{TownshipIcon|Food|nolink=true}} while Gardens use {{TownshipIcon|Planks|nolink=true}}.
If you're having trouble hitting the population threshold for these upgrades and you have all housing built, try building some {{TownshipIcon|Gardens}} and {{TownshipIcon|Tavern|Taverns}}! Taverns are quite expensive in {{TownshipIcon|Food|nolink=true}} while Gardens use {{TownshipIcon|Planks|nolink=true}}.
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*You'll likely want to build Carpenters Factory and the rest of the Logging Camps if you don't already have them.
*You'll likely want to build Carpenters Factory and the rest of the Logging Camps if you don't already have them.
*Building up your {{TownshipIcon|Herbs|nolink=true}} supply is highly recommended. They are the only resource required to build Infirmary and even with max {{TownshipIcon|Herbs|Herb|nolink=true}} production, it takes a few ticks to build one. If you don't start stockpiling {{TownshipIcon|Potions|nolink=true}} now, you may run out when you start building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
*Building up your {{TownshipIcon|Herbs|nolink=true}} supply is highly recommended. They are the only resource required to build Infirmary and even with max {{TownshipIcon|Herbs|Herb|nolink=true}} production, it takes a few ticks to build one. If you don't start stockpiling {{TownshipIcon|Potions|nolink=true}} now, you may run out when you start building the next tier of housing, the {{TownshipIcon|Large Cottage}}.
*Work towards getting 28-29% {{TownshipIcon|Worship|nolink=true}}. If you're very active you can increase this to 50% however 1% damage to your Chapels will result in these modifiers being lost.
*Work towards getting 28-30% {{TownshipIcon|Worship|nolink=true}}. If you're very active you can increase this to 50% however 1% damage to your Chapels will result in these modifiers being lost.
**If your god is "None :(" do not build any Worship buildings. Without a god, Worship does nothing.
**If your god is "None :(" do not build any Worship buildings. Without a god, Worship does nothing.
*{{TownshipIcon|Bar|Bars|nolink=true}} are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If you worship Aeris, build them in the {{TownshipIcon|Mountains|nolink=true}} for the 25% bonus production at 25% Worship.
*{{TownshipIcon|Bar|Bars|nolink=true}} are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If you worship Aeris, build them in the {{TownshipIcon|Mountains|nolink=true}} for the 25% bonus production at 25% Worship.
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*Malcs Cats and Prats Hats can be built whenever you feel like it. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to your Town as well as 1% Global item doubling and 5% Global GP.
*Malcs Cats and Prats Hats can be built whenever you feel like it. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to your Town as well as 1% Global item doubling and 5% Global GP.


If you find yourself at max {{TownshipIcon|Storage|nolink=true}} and you can't build more Warehouse, you can make 1 Trading Post and trade out excess resources. You may not need to do this until around Level 100-110. Avoid repairing your Trading Post since it's very expensive to repair!
If you find yourself at max {{TownshipIcon|Storage|nolink=true}} and you can't build more Warehouse, you can make 1 Trading Post and trade out excess resources. You may not need to do this until much later. If you do a build Trading Post, avoid repairing it since it's very expensive to repair!


==Level 60-79==
==Level 60-79==
'''New Upgrades:''' {{TownshipIcon|Large Cottage}} ({{TownshipIcon|Population|nolink=true}}), {{TownshipIcon|Forestry Camp}} ({{TownshipIcon|Wood|nolink=true}}), {{TownshipIcon|Carpenters Foundry}} ({{TownshipIcon|Planks|nolink=true}}), {{TownshipIcon|Miners Quarry}} ({{TownshipIcon|Stone|nolink=true}},{{TownshipIcon|Ore|nolink=true}},{{TownshipIcon|Coal|nolink=true}}), {{TownshipIcon|Blacksmiths Forge}} ({{TownshipIcon|Bar|nolink=true}}), {{TownshipIcon|Hunters Villa}} ({{TownshipIcon|Leather|nolink=true}}), {{TownshipIcon|Gatherers Villa}} ({{TownshipIcon|Herbs|nolink=true}})
'''New Upgrades:''' {{TownshipIcon|Large Cottage}} ({{TownshipIcon|Population|notext=true}}), {{TownshipIcon|Forestry Camp}} ({{TownshipIcon|Wood|notext=true}}), {{TownshipIcon|Carpenters Foundry}} ({{TownshipIcon|Planks|notext=true}}), {{TownshipIcon|Miners Quarry}} ({{TownshipIcon|Stone|notext=true}}{{TownshipIcon|Ore|notext=true}}{{TownshipIcon|Coal|notext=true}}), {{TownshipIcon|Blacksmiths Forge}} ({{TownshipIcon|Bar|notext=true}}), {{TownshipIcon|Hunters Villa}} ({{TownshipIcon|Leather|notext=true}}), {{TownshipIcon|Gatherers Villa}} ({{TownshipIcon|Herbs|notext=true}})


'''New Building:''' {{TownshipIcon|Magic Emporium}} ({{TownshipIcon|Rune Essence|nolink=true}})
'''New Building:''' {{TownshipIcon|Magic Emporium}} ({{TownshipIcon|Rune Essence|notext=true}})


*{{TownshipIcon|Food|nolink=true}} will be needed in higher quantities soon. For now, something like 2,000-4,000 {{TownshipIcon|Food|nolink=true}} per tick will do. You'll mostly be limited by other resources anyway but this will help with building more Taverns and get a nice stockpile for when you build Large Cottages, which require 7,200 {{TownshipIcon|Food|nolink=true}} each.
*{{TownshipIcon|Food|nolink=true}} will be needed in higher quantities soon. For now, something like 2,000-4,000 {{TownshipIcon|Food|nolink=true}} per tick will do. You'll mostly be limited by other resources anyway but this will help with building more Taverns and get a nice stockpile for when you build Large Cottages, which require 7,200 {{TownshipIcon|Food|nolink=true}} each.
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==Level 80==
==Level 80==
'''New Upgrades:''' {{TownshipIcon|Healing Centre}} ({{TownshipIcon|Potions|nolink=true}}), {{TownshipIcon|Outfitter}} ({{TownshipIcon|Clothing|nolink=true}}), {{TownshipIcon|Repository}} ({{TownshipIcon|Storage|nolink=true}}), {{TownshipIcon|Academy}} ({{TownshipIcon|Education|nolink=true}})
'''New Upgrades:''' {{TownshipIcon|Healing Centre}} ({{TownshipIcon|Potions|notext=true}}), {{TownshipIcon|Outfitter}} ({{TownshipIcon|Clothing|notext=true}}), {{TownshipIcon|Repository}} ({{TownshipIcon|Storage|notext=true}}), {{TownshipIcon|Academy}} ({{TownshipIcon|Education|notext=true}})


'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|nolink=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|nolink=true}})
'''New Buildings:''' {{TownshipIcon|Town Hall}} ({{TownshipIcon|GP|notext=true}}), {{TownshipIcon|Statue of Worship}} ({{TownshipIcon|Worship|notext=true}})


*With the Town Halls unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. The resource cost of these (specifically {{TownshipIcon|Herbs|nolink=true}} and {{TownshipIcon|Potions|nolink=true}}) are quite high. You can reduce the resource costs by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]). Resource cost reduction does not work for GP.
*With the Town Halls unlocked you can now make {{TownshipIcon|GP|nolink=true}} with Township. The resource cost of these (specifically {{TownshipIcon|Herbs|nolink=true}} and {{TownshipIcon|Potions|nolink=true}}) are quite high. You can reduce the resource costs by 15% by wearing the {{ItemIcon|Township Skillcape}}. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's [[Township#Worship|2x Season here]]). Resource cost reduction does not work for GP.
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==The Trader==
==The Trader==
===Trading for Consumable or Resources===
The Trader offers consumables that are not available elsewhere. The best trades will depend on where you are in the game due to them having Township level requirements and in most cases, Skill level requirements. For boxes, pick whichever tier of box you need resources from. The exception would be {{ItemIcon|Food Box I}} which provides more overall healing per Township Resource than {{ItemIcon|Food Box II}} and {{ItemIcon|Food Box III}}. Some key items of note from the trader:
The Trader offers consumables that are not available elsewhere. The best trades will depend on where you are in the game due to them having Township level requirements and in most cases, Skill level requirements. For boxes, pick whichever tier of box you need resources from. The exception would be {{ItemIcon|Food Box I}} which provides more overall healing per Township Resource than {{ItemIcon|Food Box II}} and {{ItemIcon|Food Box III}}. Some key items of note from the trader:


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*'''Potions''': The {{ItemIcon|Consumable Enhancer}} can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that you don't have the level for yet, or don't greatly benefit from being upgrade like {{ItemIcon|Diamond Luck Potion I}} potions.
*'''Potions''': The {{ItemIcon|Consumable Enhancer}} can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that you don't have the level for yet, or don't greatly benefit from being upgrade like {{ItemIcon|Diamond Luck Potion I}} potions.
===Trading for GP===
[[File:Township Trading Resources Avg.png|Average GP/tick opening each box tier (when it's worth doing so) with 1 Trading Post (Top) or 150 Trading Posts (Bottom) at Level 99 or Level 120|thumb]]
[[File:Which Township boxes are worth opening.png|A Chart showing which boxes are worth opening|thumb]]
The first chart shows the additional GP generation per hour if you choose to sell the resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. '''NOTE''': The different between the best and worst trades are VERY minimal. You do not have to min-max this much, however this info is here if you do wish to do this.
*'''Food''': {{ItemIcon|Dragonbreath Deterer}}
*'''Wood''': {{ItemIcon|Quick Burner}}
*'''Stone''': {{ItemIcon|Gem Finder Scroll}}
*'''Coal''': {{ItemIcon|Coal Ore}}
*'''Herbs''': {{ItemIcon|Herblore Scroll Of XP}}
*'''Essence''': {{ItemIcon|Runecrafting Scroll Of XP}}
*'''Leather''': {{ItemIcon|Slayer Blinding Scroll}}
*'''Potions''': {{ItemIcon|Consumable Enhancer}}
*'''Planks''': {{ItemIcon|Burning Scroll Of Gold|notext=true}}{{ItemIcon|Burning Scroll Of Stardust|notext=true}}{{ItemIcon|Burning Scroll Of Ash|notext=true}} Any Burning Scroll
*'''Leather''': {{ItemIcon|Crafting Scroll Of XP}}


==Boosts==
==Boosts==
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