Township: Difference between revisions

387 bytes added ,  26 April 2023
→‎Resources: Add Trading Post section
m (Update for v1.1.2)
(→‎Resources: Add Trading Post section)
Line 92: Line 92:
{{Icon|GP|type=resource}} is a special type of resource that is deposited directly into the player's [[Bank]], while the other 12 resources are kept within {{Icon|Storage|type=township}}. This is the only resource that is not affected by resource production bonuses. GP is earned by taxing the town's [[#Population|Population]], where the tax rate starts at 0% and increases by 10% for each {{BuildingIcon|Town Hall}} that is built, up to a maximum of 80%. Citizens are taxed every town update, and the amount of GP earned in tax from each citizen is {{GP|1.5}} for every 10% of tax rate. The amount of GP earned can be affected by Township specific GP production modifiers, such as those present within some [[#Seasons|Seasons]], although is not affected by global GP modifiers such as from {{ItemIcon|Aorpheat's Signet Ring}}.
{{Icon|GP|type=resource}} is a special type of resource that is deposited directly into the player's [[Bank]], while the other 12 resources are kept within {{Icon|Storage|type=township}}. This is the only resource that is not affected by resource production bonuses. GP is earned by taxing the town's [[#Population|Population]], where the tax rate starts at 0% and increases by 10% for each {{BuildingIcon|Town Hall}} that is built, up to a maximum of 80%. Citizens are taxed every town update, and the amount of GP earned in tax from each citizen is {{GP|1.5}} for every 10% of tax rate. The amount of GP earned can be affected by Township specific GP production modifiers, such as those present within some [[#Seasons|Seasons]], although is not affected by global GP modifiers such as from {{ItemIcon|Aorpheat's Signet Ring}}.


The other 12 resources may be used within the [[#Town|Town]], or traded via the {{BuildingIcon|Trading Post}} to obtain items for the player (see {{BuildingIcon|Trading Post}}). The amount of resources produced by a building can be calculated as follows:
The other 12 resources may be used within the [[#Town|Town]], or traded via the {{BuildingIcon|Trading Post}} to obtain items for the player. The amount of resources produced by a building can be calculated as follows:
<math>\textrm{Production} = \textrm{Base Amount} \times \left ( 1 + \frac{\textrm{Biome & Building Production Bonus}}{100} \right ) \times \left ( 1 + \frac{\textrm{Education} + \textrm{Resource Production Bonus}}{100} \right ) \times \frac{\textrm{Building Efficiency}}{100}</math>
<math>\textrm{Production} = \textrm{Base Amount} \times \left ( 1 + \frac{\textrm{Biome & Building Production Bonus}}{100} \right ) \times \left ( 1 + \frac{\textrm{Education} + \textrm{Resource Production Bonus}}{100} \right ) \times \frac{\textrm{Building Efficiency}}{100}</math>
=== Trading Post ===
The {{BuildingIcon|Trading Post}} enables players to exchange their Township resources for various [[Consumables]] and other resources for use within other [[Category:Skills|Skills]]. Trading becomes available once the player has built at least one {{BuildingIcon|Trading Post|nolink=true}}, with the resource cost of trades decreasing by 0.33% for each trading post that is built.
{{TownshipTrader}}


== Seasons ==
== Seasons ==