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m (Correct population gain chance formula) |
Supersting (talk | contribs) (Brief explanation of health calculation until somebody wants to add the full formulae.) |
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Citizens die when they reach 100 years of age or before without sufficient Health or if you run out of Food. | Citizens die when they reach 100 years of age or before without sufficient Health or if you run out of Food. | ||
Corpses have a negative effect on Happiness | Corpses have a negative effect on Happiness, and must be removed by building {{BuildingIcon|Cemetery}}. | ||
===Storage=== | ===Storage=== | ||
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===Health=== | ===Health=== | ||
Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%. | Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%. | ||
Health is first calculated using the following parameters weighted out of 235: | |||
* Happiness with a weight of 100 | |||
* Education with a weight of 100 | |||
* Nonzero potion stockpile and positive growth rate contributes 15 weight | |||
* Nonzero clothing stockpile and positive growth rate contributes 15 weight | |||
* Nonzero herb stockpile and positive growth rate contributes 5 weight | |||
This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%. | |||
===Worship=== | ===Worship=== | ||
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==== Upgrades ==== | ==== Upgrades ==== | ||
{{:Township/UpgradeBuildingTable}} | {{:Township/UpgradeBuildingTable}} | ||
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