Thieving/Training: Difference between revisions

amended some info :shrug:
(amended some info :shrug:)
 
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{{V|1.0.2}}
{{V|1.1.2}}
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}


== Training ==
== Training ==
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details.  


[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and {{GP}} earned, as well as decrease the interval of actions, all of which greatly improve the leveling process.
 
Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience.
 
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}.
 
If the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.


==Boosters==
==Boosters==
===XP===
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Thieving}}


===GP===
===GP===
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===Action Time===
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Thieving}}


===Stealth===
===Stealth===
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===Food===
===Food===
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die.
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides [[Damage Reduction]].


{{SkillGuideMenu}}
{{SkillGuideMenu}}
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