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{{V|1. | {{V|1.1.2}} | ||
{{Disclaimer|This guide only contains instructions for the base game, and does not take {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] options into consideration}} | |||
{{Otheruses|training the Thieving skill|the skill itself|Thieving}} | {{Otheruses|training the Thieving skill|the skill itself|Thieving}} | ||
== Training == | == Training == | ||
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. | Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using [https://docs.google.com/spreadsheets/d/1caJNSMYi6fjqEpSe3vhU4MXgqimAy8JePyk-NqXoKjY/edit#gid=0 this experimental one] instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details. | ||
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and {{GP}} earned, as well as decrease the interval of actions, all of which greatly improve the leveling process. | |||
Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience. | |||
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}. | |||
If the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points. | |||
==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}} | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Thieving}} | ||
===GP=== | ===GP=== | ||
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===Action Time=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}} | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Thieving}} | ||
===Stealth=== | ===Stealth=== | ||
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===Food=== | ===Food=== | ||
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary. | Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary. | ||
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. | {{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides [[Damage Reduction]]. | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |
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