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Thieving/Training: Difference between revisions

From Melvor Idle
→‎Food: Add tip about reducing Max Hit with DR
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(→‎Food: Add tip about reducing Max Hit with DR)
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== Training ==
== Training ==
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.


[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.
[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.
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===Food===
===Food===
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die.
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides [[Damage Reduction]].


{{SkillGuideMenu}}
{{SkillGuideMenu}}
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