Thieving: Difference between revisions

13 bytes added ,  29 October 2021
m
→‎NPC Unique Item Chance: The formula in code is stealth / 100 / perception, which is then rolled against a random 0-1 value multiplied by 100, thus effectively dividing the chance by 100 again and 10000x perception
(→‎NPC Unique Item Chance: updated formula)
m (→‎NPC Unique Item Chance: The formula in code is stealth / 100 / perception, which is then rolled against a random 0-1 value multiplied by 100, thus effectively dividing the chance by 100 again and 10000x perception)
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==== NPC Unique Item Chance ====
==== NPC Unique Item Chance ====
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{\text{Perception}}\%</math>.
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{10000 \times \text{Perception}}\%</math>.


=== Loot ===
=== Loot ===
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