Thieving: Difference between revisions

90 bytes removed ,  9 April 2021
→‎Success Rate: Removing fractions that are modifying an existing percentage
m (Chances are now displayed in both factorial an fractional notation if possible and some minor edits to formatting)
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Players can go beyond the 95% success rate cap in two ways:
Players can go beyond the 95% success rate cap in two ways:
* {{ItemIcon|Thieving Gloves}} provide +<math>\frac{1}{20}</math> or +10% success rate as long as they have charges.
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges.
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.


Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
* {{ItemIcon|Gloves of Silence}} provides +<math>\frac{1}{20}</math> or +5% success rate. (Can be acquired through [[Combat]])
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
*  Master pool 25% checkpoint provides +<math>\frac{1}{10}</math> or +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.
*  Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.


Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.