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{{V0.14}}
{{V|0.19.2}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each thieving attempt takes three seconds. Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. Successful attempts will also give an item 75% of the time from the target's loot table. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket]] per successful pickpocket, which can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from thieving or combat.  [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising Thieving to level 99 will unlock the [[Thieving Skillcape]] for purchase from the [[Shop]]. Equipping the [[Thieving Skillcape]] raises the thieving success rate to 100%.
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
== Success Rate ==
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in thieving the player has above the target's level requirement, and is further increased by mastery. This chance is capped at a maximum of 95%. When wearing [[Thieving Gloves]] with charges left the pickpocketing success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate.


== Mastery Unlocks ==
== Mechanics ==
Every mastery level for a thieving target increases the chance to pickpocket by 0.25%.
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.
 
Players can go beyond the 95% success rate cap in two ways:
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges.
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
 
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
*  Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
=== Loot ===
 
- ''See also [[Combat#Loot and Rewards]]
 
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table.
 
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
 
{{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
 
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
=== Failure ===
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
 
==Mastery Unlocks==
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{{PetSkillInfo}}


== Thieving Targets ==
== Thieving Targets ==
{{ThievingTargetTable}}
{{ThievingTargetTable}}
[[Category:Skills]]


=== Profit ===
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
{{OldStrategy|0.16.3}}
{| class="wikitable sortable"
!Name
!GP/theft
!GP/hour
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" | {{GP|48576.00}}
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" | {{GP|67386.00}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" | {{GP|112349.74}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" | {{GP|206200.63}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" | {{GP|161287.7}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" | {{GP|163477.39}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" | {{GP|164240.73}}
|-
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" | {{GP|181633.24}}
|}
==Potion==
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.
{{PotionTable|Gentle Hands Potion}}
{{MenuThieving}}
{{Menu}}
{{Menu}}
[[Category:Skills]]