Anonymous

Thieving: Difference between revisions

From Melvor Idle
799 bytes removed ,  9 April 2021
→‎Success Rate: Removing fractions that are modifying an existing percentage
(→‎Success Rate: Removing fractions that are modifying an existing percentage)
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{V0.16.3}}
{{V|0.19.2}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds.  
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  
 


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Line 11: Line 10:


=== Success Rate ===
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  


Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{ItemIcon|Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%.
Players can go beyond the 95% success rate cap in two ways:
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges.
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
 
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
*  Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.


Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Line 21: Line 26:
- ''See also [[Combat#Loot and Rewards]]
- ''See also [[Combat#Loot and Rewards]]


Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table.


In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:


{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
{{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.


{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.


It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.


Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
 
=== Failure ===
=== Failure ===


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


== Mastery Unlocks ==
==Mastery Unlocks==
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] ||100% Thieving success rate
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Snek (pet).png|60x60px|frameless]] || [[Snek]] || Gain 50% Extra Gold from Thieving
|}


== Thieving Targets ==
== Thieving Targets ==
Line 65: Line 64:
=== Profit ===
=== Profit ===
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
{{OldStrategy|0.16.3}}


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 73: Line 74:
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" data-sort-value="36.80" | {{GP|36.80}}
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" data-sort-value="44160.00" | {{GP|44160.00}}
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" data-sort-value="48576.00" | {{GP|48576.00}}
| style ="text-align: right;" | {{GP|48576.00}}
|-
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" data-sort-value="51.05" | {{GP|51.05}}
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" data-sort-value="61260.00" | {{GP|61260.00}}
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" data-sort-value="67386.00" | {{GP|67386.00}}
| style ="text-align: right;" | {{GP|67386.00}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" data-sort-value="85.11" | {{GP|85.11}}
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" data-sort-value="102136.13" | {{GP|102136.13}}
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" data-sort-value="112349.74" | {{GP|112349.74}}
| style ="text-align: right;" | {{GP|112349.74}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" data-sort-value="156.21" | {{GP|156.21}}
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" data-sort-value="187455.11" | {{GP|187455.11}}
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" data-sort-value="206200.63" | {{GP|206200.63}}
| style ="text-align: right;" | {{GP|206200.63}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" data-sort-value="122.19" | {{GP|122.19}}
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" data-sort-value="146625.18" | {{GP|146625.18}}
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" data-sort-value="161287.7" | {{GP|161287.7}}
| style ="text-align: right;" | {{GP|161287.7}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" data-sort-value="123.85" | {{GP|123.85}}
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" data-sort-value="148615.81" | {{GP|148615.81}}
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" data-sort-value="163477.39" | {{GP|163477.39}}
| style ="text-align: right;" | {{GP|163477.39}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" data-sort-value="124.42" | {{GP|124.42}}
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" data-sort-value="149309.75" | {{GP|149309.75}}
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" data-sort-value="164240.73" | {{GP|164240.73}}
| style ="text-align: right;" | {{GP|164240.73}}
|-
|-
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" data-sort-value="137.60" | {{GP|137.60}}
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" data-sort-value="165121.13" | {{GP|165121.13}}
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" data-sort-value="181633.24" | {{GP|181633.24}}
| style ="text-align: right;" | {{GP|181633.24}}
|}
|}


==Potion==
==Potion==


The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using 1 {{ItemIcon|Lemontyle Herb}} and 2 {{ItemIcon|Strawberry Seeds}}.  
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
 
{{PotionTable|Gentle Hands Potion}}
{| class="wikitable"
|-
! Potion !! Tier !! Charges !! Effect
|-
| [[File:Gentle Hands Potion I (item).svg|60px]] || [[Gentle Hands Potion I|I]] || 20 || 5% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion II (item).svg|60px]] || [[Gentle Hands Potion II|II]] || 30 || 10% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion III (item).svg|60px]] || [[Gentle Hands Potion III|III]] || 40 || 15% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion IV (item).svg|60px]] || [[Gentle Hands Potion IV|IV]] || 50 || 25% chance for double Thieving rewards
|}


{{MenuThieving}}
{{Menu}}
{{Menu}}


[[Category:Skills]]
[[Category:Skills]]