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Thieving: Difference between revisions

From Melvor Idle
73 bytes removed ,  16 October 2020
→‎Skillcape: New auto-generated table
m (→‎Mechanics: One day I will do an edit that I don't have to go back and fix a typo on. Today is not that day.)
(→‎Skillcape: New auto-generated table)
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{{V0.16.2}}
{{V0.16.3}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]
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The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  


Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{ItemIcon|Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%.
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful


Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.


=== Loot ===
=== Loot ===
- ''See also [[Combat#Loot and Rewards]]


Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
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Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


== Mastery Unlocks ==
==Mastery Unlocks==
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] ||100% Thieving success rate
|}


== Pet ==
== Pet ==
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Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable"
!Name
!Name
!GP/theft
!GP/theft
!GP/hour
!GP/hour
!GP/hour with [[Chapeau Noir|CP]]
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
|-
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|25px|middle]] [[Man]]
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" | 36.80
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" | 44,160.00
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" | 48,576.00
| style ="text-align: right;" | {{GP|48576.00}}
|-
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle]] [[Golbin (thieving)|Golbin]]
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" | 51.05
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" | 61,260.00
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" | 67,386.00
| style ="text-align: right;" | {{GP|67386.00}}
|-
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|25px|middle]] [[Lumberjack]]
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" | 85.11
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" | 102,136.13
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" | 112,349.74
| style ="text-align: right;" | {{GP|112349.74}}
|-
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|25px|middle]] [[Farmer]]
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" | 156.21
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" | 187,455.11
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" | 206,200.63
| style ="text-align: right;" | {{GP|206200.63}}
|-
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|25px|middle]] [[Fisherman]]
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" | 122.19
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" | 146,625.18
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" | 161,287.7
| style ="text-align: right;" | {{GP|161287.7}}
|-
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|25px|middle]] [[Chef]]
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" | 123.85
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" | 148,615.81
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" | 163,477.39
| style ="text-align: right;" | {{GP|163477.39}}
|-
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|25px|middle]] [[Miner]]
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" | 124.42
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" | 149,309.75
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" | 164,240.73
| style ="text-align: right;" | {{GP|164240.73}}
|-
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|25px|middle]] [[Knight]]
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" | 137.60
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" | 165,121.13
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" | 181,633.24
| style ="text-align: right;" | {{GP|181633.24}}
|}
|}