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Thieving: Difference between revisions

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{{V0.16.2}}
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[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds. Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. Successful attempts will also give an item 75% of the time from the target's loot table. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket|Bobby's Pocket]] per successful pickpocket, which can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from Thieving or [[Combat]]. [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising Thieving to level 99 will unlock the [[Thieving Skillcape]] for purchase from the [[Shop]]. Equipping the [[Thieving Skillcape]] raises the Thieving success rate to 100%.
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds.  
 
 
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
 
== Mechanics ==
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.
 
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
=== Loot ===
 
- ''See also [[Combat#Loot and Rewards]]
 
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
 
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
 
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
 
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
 
=== Failure ===


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


Thieving can be done with [[Offline Progression]] is the succes rate is at 90% or above.
==Mastery Unlocks==


== Success Rate ==
===Item Mastery Unlocks===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by mastery. This chance is capped at a maximum of 95%. When wearing [[Thieving Gloves]] with charges left the pickpocketing success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate.
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.


== Mastery Unlocks ==
===Mastery Pool Checkpoints===
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] ||100% Thieving success rate
|}


== Pet ==
== Pet ==
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Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable"
!Name
!Name
!GP/theft
!GP/theft
!GP/hour
!GP/hour
!GP/hour with [[Chapeau Noir|CP]]
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
|-
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|25px|middle]] [[Man]]
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" | 36.80
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" | 44,160.00
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" | 48,576.00
| style ="text-align: right;" | {{GP|48576.00}}
|-
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle]] [[Golbin (thieving)|Golbin]]
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" | 51.05
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" | 61,260.00
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" | 67,386.00
| style ="text-align: right;" | {{GP|67386.00}}
|-
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|25px|middle]] [[Lumberjack]]
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" | 85.11
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" | 102,136.13
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" | 112,349.74
| style ="text-align: right;" | {{GP|112349.74}}
|-
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|25px|middle]] [[Farmer]]
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" | 156.21
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" | 187,455.11
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" | 206,200.63
| style ="text-align: right;" | {{GP|206200.63}}
|-
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|25px|middle]] [[Fisherman]]
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" | 122.19
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" | 146,625.18
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" | 161,287.7
| style ="text-align: right;" | {{GP|161287.7}}
|-
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|25px|middle]] [[Chef]]
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" | 123.85
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" | 148,615.81
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" | 163,477.39
| style ="text-align: right;" | {{GP|163477.39}}
|-
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|25px|middle]] [[Miner]]
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" | 124.42
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" | 149,309.75
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" | 164,240.73
| style ="text-align: right;" | {{GP|164240.73}}
|-
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|25px|middle]] [[Knight]]
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" | 137.60
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" | 165,121.13
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" | 181,633.24
| style ="text-align: right;" | {{GP|181633.24}}
|}
|}