Slot |
Obstacle |
Bonuses
|
1
|
Any
|
No combat modifiers.
|
2
|
Any
|
No combat modifiers.
|
3
|
Pipe Climb
|
Only obstacle that provides a combat bonus.
|
4
|
Coal Stones
|
No negative combat modifiers; potentially saves some food.
|
5
|
Cliff Balance
|
+20 Maximum Hitpoints.
|
6
|
Lake Swim
|
+1% Damage Reduction and +5% Damage To All Monsters.
|
7
|
Boulder Trap
|
No negative combat modifiers.
|
8
|
Raft Building
|
+1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters.
|
9
|
Ice Jump
|
+20 Maximum Hitpoints and potentially saves some food.
|
10
|
Ocean Rafting
|
+5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food.
|
P
|
Pillar of Combat
|
Lots of beneficial combat modifiers.
|
11
|
Frozen Maze
|
-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1).
|
12
|
Boulder Balance
|
+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy
|
13
|
Rope Trap
|
+8% Damage To Bosses.
|
14
|
Freezing Climb
|
+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters
|
15
|
Waterfall Crossing
|
Permanent Diamond Luck Potion effect which frees up the potion slot, but -100 Maximum Hitpoints.
|
EP
|
Elite Pillar of Conflict
|
Lots of beneficial combat modifiers.
|