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Summoning: Difference between revisions

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{{V|1.1}}
{{V|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
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Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.


'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.'''


Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
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The chance of discovering a mark for each action is given by the following formula:
The chance of discovering a mark for each action is given by the following formula:


<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 2} \times \text{Equipped Modifier}</math>
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier}</math>


Where:
Where:
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{{ActionTimeOverrideTable}}
{{ActionTimeOverrideTable}}
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
<math>\text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil</math>
Where:
* '''Mark Chance''' is the Mark Chance from above
* '''Confidence Chance''' is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
{| class="wikitable" id="number_of_actions_table"
|-
!Skill
!Summon
!Tier
!50% Confidence
!75% Confidence
!90% Confidence
!95% Confidence
|-
| {{Skill|Smithing}} || {{ItemIcon|Salamander}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Fletching}} || {{ItemIcon|Beaver}} || 5 || 3839 || 7678 || 12752 || 16591
|-
| {{Skill|Crafting}} || {{ItemIcon|Monkey}} || 3 || 1344 || 2688 || 4465 || 5809
|-
| {{Skill|Runecrafting}} || {{ItemIcon|Crow}} || 2 || 734 || 1468 || 2437 || 3171
|-
| {{Skill|Herblore}} || {{ItemIcon|Bear}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Summoning}} || {{ItemIcon|Fox}} || 5 || 1029 || 2058 || 3418 || 4446
|}


===== Maximising Mark Discovery Chance =====
===== Maximising Mark Discovery Chance =====
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Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  
Further reductions in the interval are possible through the {{ItemIcon|Necromancer Robes}} set (purchased from the {{Icon|Shop}} for [[Slayer Coins]], provides 1 second interval reduction when all pieces are equipped), 5% with the {{AgilityIcon|Rune Crawl}} [[Agility]] Obstacle, 5% from the {{ConstellationIcon|Qimican}} constellation, 10% with the {{ItemIcon|Superior Summoning Skillcape}}, 10% with the {{ItemIcon|Eagle}} and {{ItemIcon|Fox}} synergy, 3% with the {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}, and 2% with {{TotH}} {{PetIcon|Harold}}. With all bonuses active, the interval can be reduced to as little as 1.25 seconds. 


The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.
The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.
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==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt. Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will only be consumed, and provide XP, through combat, not {{Skill|Alt. Magic}}.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):


<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts}</math>
 
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are listed [[#action_time_table|above]].


For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds.
Where <math>\text{XP Boosts}</math> is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.


When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the [[#action_time_table|table above]], or the actual action time for all other skills.
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625</math> xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.


=== Unlocking And Using Synergies ===
=== Unlocking And Using Synergies ===
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== Summoning Marks ==
== Summoning Marks ==
 
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the [[#Gathering Summoning Marks|Gathering Summoning Marks]] section.
{{SummoningMarkTable}}
{{SummoningMarkTable}}


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=== Mastery Pool Checkpoints ===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}
Due to a bug in version 1.0.5, the effect "+1 Shard Cost Reduction for Tier 3 Summoning Tablets." is applied at 50% instead of 95%. All other effects work as intended.


== Skillcape ==
== Skillcape ==
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{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.
{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.


{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
{{PetSkillInfo}}
{{PetSkillInfo}}


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==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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