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Summoning: Difference between revisions

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{{V|0.20}}
{{V|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
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Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in {{Icon|Adventure}} mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains {{Skill|Attack}}, {{Skill|Strength}}, or {{Skill|Defence}} XP and the Mark of the Ent, which is discovered while {{Skill|Woodcutting}}.


'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.'''


Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards leveling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:


{| class="wikitable"
{| class="wikitable"
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|-
|-
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|-
|5||15||46||Unlocks the ability to use this familiar in synergies with Tier 4 familiars
|-
|6||15||61||Unlocks the ability to use this familiar in synergies with Tier 5 familiars
|}
|}
Note that:
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
==== Mark Discovery Chance ====
The chance of discovering a mark for each action is given by the following formula:
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier}</math>
Where:
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
{{ActionTimeOverrideTable}}
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
<math>\text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil</math>
Where:
* '''Mark Chance''' is the Mark Chance from above
* '''Confidence Chance''' is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
{| class="wikitable" id="number_of_actions_table"
|-
!Skill
!Summon
!Tier
!50% Confidence
!75% Confidence
!90% Confidence
!95% Confidence
|-
| {{Skill|Smithing}} || {{ItemIcon|Salamander}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Fletching}} || {{ItemIcon|Beaver}} || 5 || 3839 || 7678 || 12752 || 16591
|-
| {{Skill|Crafting}} || {{ItemIcon|Monkey}} || 3 || 1344 || 2688 || 4465 || 5809
|-
| {{Skill|Runecrafting}} || {{ItemIcon|Crow}} || 2 || 734 || 1468 || 2437 || 3171
|-
| {{Skill|Herblore}} || {{ItemIcon|Bear}} || 3 || 1305 || 2609 || 4334 || 5638
|-
| {{Skill|Summoning}} || {{ItemIcon|Fox}} || 5 || 1029 || 2058 || 3418 || 4446
|}
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval


=== Gaining Summoning XP ===
=== Gaining Summoning XP ===
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Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  
Further reductions in the interval are possible through the {{ItemIcon|Necromancer Robes}} set (purchased from the {{Icon|Shop}} for [[Slayer Coins]], provides 1 second interval reduction when all pieces are equipped), 5% with the {{AgilityIcon|Rune Crawl}} [[Agility]] Obstacle, 5% from the {{ConstellationIcon|Qimican}} constellation, 10% with the {{ItemIcon|Superior Summoning Skillcape}}, 10% with the {{ItemIcon|Eagle}} and {{ItemIcon|Fox}} synergy, 3% with the {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}, and 2% with {{TotH}} {{PetIcon|Harold}}. With all bonuses active, the interval can be reduced to as little as 1.25 seconds. 


The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.
The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.
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==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which has a base 3 second interval. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will only be consumed, and provide XP, through combat, not {{Skill|Alt. Magic}}.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):


<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required}}{(\text{Summoning Level Required} + 10) \div 10}</math>
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} \times\text{XP Boosts}</math>
 
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) with the default 3 second cooking interval the XP earned will be <math>\frac{3 \times 25}{(25 + 10) \div 10} = 21.4</math> xp.


=== Unlocking Synergies ===
Where <math>\text{XP Boosts}</math> is the total amount of Global XP, Summoning Skill XP, Non-Combat Skill XP, and any additional XP modifiers that apply to Summoning.


For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required), an XP Boost of 25% and an action time of 2.55 seconds, the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} \times 1.25 = 22.7625</math> xp. When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time.


=== Unlocking And Using Synergies ===
{{Main|Reference=Synergy}}
{{:Synergy}}


== Summoning Marks ==
== Summoning Marks ==
 
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the [[#Gathering Summoning Marks|Gathering Summoning Marks]] section.
{{SummoningMarkTable}}
{{SummoningMarkTable}}


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== Mastery Unlocks ==
== Mastery Unlocks ==
=== Item Mastery Unlocks ===
{{MasteryUnlocks}}
{{MasteryUnlocks}}


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== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked either by creating Summoning Tablets or while gaining XP from using summoning tablets.
{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.
 
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
{{PetSkillInfo}}
{{PetSkillInfo}}


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The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
{{PotionTable|Necromancer Potion}}
{{PotionTable|Necromancer Potion}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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