Anonymous

Summoning: Difference between revisions

From Melvor Idle
743 bytes added ,  13 November 2022
Add increasedNonCombatSkillXP modifier
(Add increasedNonCombatSkillXP modifier)
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{V|1.0.2}}
{{V|1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
Line 26: Line 26:
|-
|-
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|-
|5||15||46||Unlocks the ability to use this familiar in synergies with Tier 4 familiars
|-
|6||15||61||Unlocks the ability to use this familiar in synergies with Tier 5 familiars
|}
|}


Line 32: Line 36:
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt Magic}}
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]


Line 38: Line 42:
The chance of discovering a mark for each action is given by the following formula:
The chance of discovering a mark for each action is given by the following formula:


<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 2} \times \text{Equipped Modifier}</math>


Where:
Where:
* '''Tier''' is the familiar's tier
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Line 52: Line 56:
===== Maximising Mark Discovery Chance =====
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
Line 77: Line 81:
==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt. Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
Line 91: Line 95:
=== Unlocking And Using Synergies ===
=== Unlocking And Using Synergies ===
{{Main|Reference=Synergy}}
{{Main|Reference=Synergy}}
{{:Synergy}}
{{:Synergy}}


Line 113: Line 116:
=== Mastery Pool Checkpoints ===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}
Due to a bug in version 1.0.5, the effect "+1 Shard Cost Reduction for Tier 3 Summoning Tablets." is applied at 50% instead of 95%. All other effects work as intended.


== Skillcape ==
== Skillcape ==
Line 129: Line 134:
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}