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Summoning: Difference between revisions

From Melvor Idle
28 bytes removed ,  13 November 2022
Add increasedNonCombatSkillXP modifier
(Attempt to clarify XP gained when using familiars as part of a synergy)
(Add increasedNonCombatSkillXP modifier)
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{{V|0.20}}
{{V|1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
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|-
|-
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|-
|5||15||46||Unlocks the ability to use this familiar in synergies with Tier 4 familiars
|-
|6||15||61||Unlocks the ability to use this familiar in synergies with Tier 5 familiars
|}
|}


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* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt Magic}}
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]


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The chance of discovering a mark for each action is given by the following formula:
The chance of discovering a mark for each action is given by the following formula:


<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 2} \times \text{Equipped Modifier}</math>


Where:
Where:
* '''Tier''' is the familiar's tier
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
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'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.


Therefore, the chance of acquiring marks over time for a familiar can be increased by:
===== Maximising Mark Discovery Chance =====
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks is ''not'' beneficial, as marks are only rolled on the first attack
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval


=== Gaining Summoning XP ===
=== Gaining Summoning XP ===
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==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt. Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
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=== Unlocking And Using Synergies ===
=== Unlocking And Using Synergies ===
 
{{Main|Reference=Synergy}}
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
{{:Synergy}}
 
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between {{ItemIcon|Golbin Thief}} (Tier 1) and {{ItemIcon|Minotaur}} (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
 
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the {{ItemIcon|Ent}} + {{ItemIcon|Mole}} Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
 
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.


== Summoning Marks ==
== Summoning Marks ==
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=== Mastery Pool Checkpoints ===
=== Mastery Pool Checkpoints ===
{{MasteryCheckpoints}}
{{MasteryCheckpoints}}
Due to a bug in version 1.0.5, the effect "+1 Shard Cost Reduction for Tier 3 Summoning Tablets." is applied at 50% instead of 95%. All other effects work as intended.


== Skillcape ==
== Skillcape ==
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==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation|XP Boost|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation,increasedCyclopsCreationCharges,increasedLeprechaunCreationCharges,disableSalamanderItemReduction,decreasedNonShardCostForEquippedTablets,increasedSalamanderCreationCharges,increasedSummoningCreationChargesForEquippedTablets,decreasedSummoningIntervalForOctopus,decreasedSummoningIntervalPercentForEquippedTablets,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
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