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Summoning: Difference between revisions

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{{V|0.20}}
{{V|1.0.3}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
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'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''


Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards leveling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:


{| class="wikitable"
{| class="wikitable"
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|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|4||15||31||Unlocks the ability to use this familiar in synergies with Tier 3 familiars
|}
|}
Note that:
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
==== Mark Discovery Chance ====
The chance of discovering a mark for each action is given by the following formula:
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
Where:
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
{{ActionTimeOverrideTable}}
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt. Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval


=== Gaining Summoning XP ===
=== Gaining Summoning XP ===


Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets.
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants {{Icon|Mastery}} XP.


==== Creating Summoning Tablets ====
==== Creating Summoning Tablets ====
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Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail {{Skill|Agility}} Obstacle.  


The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, and [[Necromancer Potion]]s.
The number of tablets created can be increased in a number of ways, including the Runic Trail {{Skill|Agility}} Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the {{ItemIcon|Summoning Skillcape}}, [[Shop#Slayer|Necromancer Robes]], and [[Necromancer Potion]]s.


Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
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<math>\text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor</math>
<math>\text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor</math>


For example, creating {{ItemIcon|Pig}} summoning tablets (requiring {{SkillReq|Summoning|25}} will grant <math>5 + 2 * \lfloor 25 \times 0.2 \rfloor = 15</math> xp.
For example, creating {{ItemIcon|Pig}} summoning tablets (requiring {{SkillReq|Summoning|25}}) will grant <math>5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15</math> xp.


==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt. Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):


<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required}}{(\text{Summoning Level Required} + 10) \div 10}</math>
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>


For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) with the default 3 second cooking interval the XP earned will be <math>\frac{3 \times 25}{(25 + 10) \div 10} = 21.4</math> xp.
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are listed [[#action_time_table|above]].


=== Unlocking Synergies ===
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds.


When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the [[#action_time_table|table above]], or the actual action time for all other skills.


=== Unlocking And Using Synergies ===
{{Main|Reference=Synergy}}
{{:Synergy}}


== Summoning Marks ==
== Summoning Marks ==
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== Mastery Unlocks ==
== Mastery Unlocks ==
=== Item Mastery Unlocks ===
{{MasteryUnlocks}}
{{MasteryUnlocks}}


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== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked either by creating Summoning Tablets or while gaining XP from using summoning tablets.
{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.
 
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
{{PetSkillInfo}}
{{PetSkillInfo}}


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The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
{{PotionTable|Necromancer Potion}}
{{PotionTable|Necromancer Potion}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
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