Summoning: Difference between revisions

Undo revision 45645 by Silverfyree (talk)
(Undo revision 45645 by Silverfyree (talk))
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The chance of acquiring marks over time for a familiar can be increased by:
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Minimising down time is the best way to maximise your chance of marks per hour, since all actions are time normalised the timer per action is actually irrelevant. For skills like mining avoiding large downtime for ore respawn is best and for combat avoiding lots of monster respawn timers is best.
* Minimising the action time for skills which consume resources (being {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}). This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* For {{Icon|Combat}} in particular:
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
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