Summoning: Difference between revisions

→‎Gathering Summoning Marks: Note tablet consumption rate for skills with no fixed action time
(→‎Skill Boosts: Change "XP Boost" to more appropriate header)
(→‎Gathering Summoning Marks: Note tablet consumption rate for skills with no fixed action time)
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* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses