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Slayer Areas: Difference between revisions

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Updated to V1.1
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{{V|1.0}}
{{V|1.1}}


'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.
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As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.


Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. For areas whose base effect is 100%, the area effect can be entirely negated by equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]) and the {{ItemIcon|Hunter's Ring}} while simultaneously having the [[Agility#Passive Pillars|Pillar of Combat]] active.
Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the [[Agility#Passive Pillars|Pillar of Combat]] active while simultaneously equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]), {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Hunter's Ring}}.


There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.