Slayer Areas: Difference between revisions

3,306 bytes added ,  20 December 2020
Move entry requirements & area effects to their own sections, expand on area effects and list items providing effect negation
(Update for v.0.18.0 - Add new areas & area effect information)
(Move entry requirements & area effects to their own sections, expand on area effects and list items providing effect negation)
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{{V|0.18.0}}
{{V|0.18.0}}


{{Skill|Slayer}} experience can be earned by killing the [[monsters]] found in Slayer Areas, regardless of if the player has a task for that [[Monsters|monster]]. The Slayer experience earned in Slayer Areas is equal to 5% of the slain [[monsters|monster's]] hitpoints. Slayer Areas with equipment entry requirements require the item to be worn during [[Combat]] to deal damage to the [[monsters|monster]] being fought. Unequipping the required item during combat results in the player's attacks consistently missing. Wearing either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}} removes this requirement.
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.


Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The impact of these effects can be reduced by wearing equipment such as slayer armour (acquired from the [[Shop#Slayer|shop]]), {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, and {{ItemIcon|Cape of Completion}}.
Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat.


== Slayer Areas ==
== List of Areas ==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Slayer
!Slayer
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| style ="text-align: left;" |Permanent 30% Slow applied
| style ="text-align: left;" |Permanent 30% Slow applied
|}
|}
== Entry Requirements ==
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
{{ZoneIcon|Dark Waters}} has a unique requirement, where the {{ZoneIcon|Into the Mist}} dungeon must have been completed at least once before the area can be entered.
== Area Effects ==
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Items with Area Effect Negation|below]].
There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
* A '''percentage''' negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by <math>30 \times \left (1 - \tfrac{10}{100} \right ) = 27\%</math>
* A '''flat''' negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by <math>30 - 10 = 20\%</math>
In other words, the reduced strength of an area effect can be calculated using the following formula:
<math>\text{Reduced Area Effect Strength(%)} = max \left [ \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation}, 0 \right ]</math>
===Items with Area Effect Negation===
{| class="wikitable sortable"
!Item Name
!Negation Amount
!Negation Type
|-
|{{ItemIcon|Slayer Helmet (Basic)}}
|rowspan=6 |10%
|rowspan=27 |Percentage
|-
|{{ItemIcon|Slayer Platebody (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Basic)}}
|-
|{{ItemIcon|Slayer Cowl (Basic)}}
|-
|{{ItemIcon|Slayer Leather Body (Basic)}}
|-
|{{ItemIcon|Slayer Helmet (Strong)}}
|rowspan=6 |20%
|-
|{{ItemIcon|Slayer Platebody (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Strong)}}
|-
|{{ItemIcon|Slayer Cowl (Strong)}}
|-
|{{ItemIcon|Slayer Leather Body (Strong)}}
|-
|{{ItemIcon|Slayer Helmet (Elite)}}
|rowspan=6 |30%
|-
|{{ItemIcon|Slayer Platebody (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Elite)}}
|-
|{{ItemIcon|Slayer Cowl (Elite)}}
|-
|{{ItemIcon|Slayer Leather Body (Elite)}}
|-
|{{ItemIcon|Slayer Helmet (Master)}}
|rowspan=6 |40%
|-
|{{ItemIcon|Slayer Platebody (Master)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Master)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|{{ItemIcon|Slayer Cowl (Master)}}
|-
|{{ItemIcon|Slayer Leather Body (Master)}}
|-
|{{ItemIcon|Slayer Skillcape}}
|rowspan=3 |60%
|-
|{{ItemIcon|Max Skillcape}}
|-
|{{ItemIcon|Cape of Completion}}
|-
|{{ItemIcon|Hunter's Ring}}
|10%
|Flat
|}
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[[Category:Guides]]
[[Category:Guides]]